Fully developed particle effect on game start

Ive got a fog particle system and try to obtain full fog particle effect on start of the game. For now on, game start particles are started creating one by one for one point and after ~30second i obtain desired effect. Can i change some values in editor/ manipulate it from script to get proper effect on start of the game?

Enabling the Prewarm option in the Particle System Inspector should be enough.

Otherwise, you can use ParticleSystem.Simulate from script. Just remember to call ParticleSystem.Play afterwards, otherwise the effect will be paused, because Simulate from script pauses automatic playback.

Thanks, prewarm work great !

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