Hi,
I’m making a card game and I encounter an issue in a function called when an animation finish.
My animation call a function at 1:36 like as it is visible into this screenshot :
This is the function :
function InHandEvent() {
transform.Rotate(Vector3(30,0,0));
Debug.Log("inHandEvent on "+gameObject.name);
}
This function is correctly called on the good object but the rotate function is not called on the gameObject. I don’t understand why.
Have you got any idea for this issue ?
Best regards,
Florian.
