Function is called but nothing happens?

It also looks like perhaps you’re restarting this anytime WanderBool is true??

Why are you even doing it as a coroutine then? Just… do the motion if you’re doing it every frame.

This may also prove helpful:

Coroutines in a nutshell:

Splitting up larger tasks in coroutines:

Coroutines are NOT always an appropriate solution: know when to use them!

“Why not simply stop having so many coroutines ffs.” - orionsyndrome on Unity3D forums

Our very own Bunny83 has also provided a Coroutine Crash Course: