Hey guys! It seems that Unity only has mapped KeyCodes the first 15 function keys. I’m trying to implement a custom USB controller that specifically sends keystrokes from the range of F13-F24. How would I get this input into Unity?
I wrote a simple C# script outside of Unity to detect the input (simple Console.ReadKey() commands), and Windows recognizes these keys just fine. The USB controller is not listed by Unity. It isn’t in the list of “unsupported devices” when I look at the Input Debugger, presumably because it is already detected as a keyboard?
For what it’s worth, the application I’m developing will only ever be used on Windows machines.