Hi,
I’m just starting to code in Unity, so I’ll really appreciate your help with a code structure problem I have:
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I have several objects, each with its own code, and they need to call the same ‘general’ functions, so I made these static.
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The objects need to be moved (very simple x,z translation through a square grid). I want the movement to be smooth. The movement triggers when some of the conditions worked in the static functions come to be true.
If I understood correctly, there are 2 way to generate such type of movement: -
using the Update() function
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using coroutines
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If I use the Update function to generate the smooth movement, I cannot control the flow of events, and when exactly do the animation happen in relation to when the object is destroyed, for instance.
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I cannot use coroutines to control the flow of events and the animations, since yield statments are not allowed in static functions.
So my question is:
- how can I make a smooth movement of an object when some conditions are met inside a static function?
- is there a way or some piece of advice to follow when using the Update function to better control the flow of events?
Thanks!