I have these lines in my shader code.
half4 skyData = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, worldRefl);
half3 skyColor = DecodeHDR (skyData, unity_SpecCube0_HDR);
fixed4 c = 1 or fixed4 c = 0;
c.rgb = skyColor;
And after these lines skyColor is zero and my return color is black.
But I had a project before, with this shader, and everything was fine.
Also I downloaded sources from official documentation Unity - Manual: Vertex and fragment shader examples and it doesn’t work too.
I set up SkyBox in Window → Rendering → Lighting → Environment → SkyBox Material