Modern games lag terribly. I’m aiming for a great performance. Update is called every frame and FixedUpdate is called every fixed frame. Should rigidbody transforms be changed inside of functions such as this one?
private var hit : RaycastHit;
private var forward : Vector3;
function Update() {
if (Input.GetButtonDown("Fire1"))
RayFire();
}
function RayFire() {
forward = transform.TransformDirection(Vector3.forward);
if (Physics.Raycast(transform.position, forward, hit, range)) {
rigibody.AddForceAtPosition(forward * force, hit.point);
}
}