I am seeing some discrepancies in transform values in scripts vs. what is displayed by the Unity Editor.
For example, if I look at an object transform.rotation in my editor it will have a x angle of 30 degrees. I hit play. The angle in the editor still says 30 degrees. Reading the SAME value x during Awake(), Start() or Update() is 0.25858 (varies slightly from run to run). Why is x not getting updated to 30 degrees from the editor during any function?
I’ve looked around and am not seeing other answers yet (I did see a similar question with no answer).
I’m using Unity 5.0.1.f1. Thanks in advance.