The documentation states this function signature: NetworkManager.ServerChangeScene(int). However, when writing code, the only available version is NetworkManager.ServerChangeScene(string), expecting a name for the scene to load. I’m using the NetworkManager singleton.
Source: http://docs.unity3d.com/ScriptReference/Networking.NetworkManager.ServerChangeScene.html
The source page above states this function signature in the description: NetworkClient.Ready(). However, the documentation and the available functions in code don’t have it. The closest I can find is ClientScene.Ready(NetworkConnection).
Many thanks if someone from Unity can clear this up…