Fur Shader in Unity

Hello dev friends,

I found this code snippet online about texture shell fur rendering. (Generating Fur in DirectX or OpenGL Easily - Tutorials made easy! , scroll down)

Now I don’t really know anything about shaders so I would like to learn how to implement this solution into a unity shader.

Perhaps even as a mask for the standard shader? So that you can define areas of the mesh that should have texture shells and the appropriate source texture.

How do get started here?

You can try to take a look at:

most of them are well explained, and can be rewritten in unity.

Have a look at this :wink: