Hello dev friends,
I found this code snippet online about texture shell fur rendering. (Generating Fur in DirectX or OpenGL Easily - Tutorials made easy! , scroll down)
Now I don’t really know anything about shaders so I would like to learn how to implement this solution into a unity shader.
Perhaps even as a mask for the standard shader? So that you can define areas of the mesh that should have texture shells and the appropriate source texture.
How do get started here?