Fur Shader in Unity

Hello dev friends,

I found this code snippet online about texture shell fur rendering. (Generating Fur in DirectX or OpenGL Easily - Tutorials made easy! , scroll down)

Now I don’t really know anything about shaders so I would like to learn how to implement this solution into a unity shader.

Perhaps even as a mask for the standard shader? So that you can define areas of the mesh that should have texture shells and the appropriate source texture.

How do get started here?

I did some more digging and found this one: https://forum.unity3d.com/threads/fur-shader.4581/ Unfortunately it doesn't work with the newest Unity version. The surface of the material is just black.

2 Answers

2

You can try to take a look at:

most of them are well explained, and can be rewritten in unity.

Have a look at this :wink: