Further processing of XRCpuImage raw pixels

Hello everyone,

I’m a software developer just starting with Unity for an exciting project, and I’d appreciate some guidance on processing raw pixel data from XRCpuImage in more depth.

I’m working with Lightship on semantic segmentation to detect buildings. My goal is to draw contours on the facade of a detected building that faces the camera(so, the front-facing facade).
You can see a description of what I want to achieve here.

I’ve completed the segmentation step. However, I’m unsure how to further process these segmented pixels. All the methods provided by Lightship to process the segmented pixels, return either a Texture2D or an XRCpuImage object, and I need to better understand what can I do with those.

Any documentation, tutorials, or guidance would be incredibly helpful. Thank you in advance for any tips or insights!