I have some characters I made with Fuse and I imported them into unity. They are great except the textures are all messed up. The skin is way too dark and the clothes are all metallic looking. All the materials import fine it looks like, but the texture is just junk. Maybe I’m doing something wrong?
Try different shaders. The Blacksmith Demo downloadables include a good hair shader. You can also get a pretty good effect playing with the settings of Unity 5’s Standard shader.
Yeah in fuse they look great. I think they use Substances, but when exported and sent to Mixamo, they use lower-res textures. I still can’t get hair to look right.
Ok, so I actually figured out how to change the shaders for the textures and that made a big difference. It’s still not as awesome as the fuse model when you build it, but it’s better than it was. I think I actually used the hair shader for the body. Maybe fuse has shaders?
Try exporting the full texture set from Fuse as Jeanette Matthews describes in her last two posts here.
Then fix one body part at a time, starting for example with the eyelashes. Find the eyelashes material and change the shader to Standard with Rendering Mode set to Transparent.
I tried doing that and all the clothes textures look great now. It’s mainly just the skin now that needs some help. I did notice is takes some manual adjustment to get the color right. I honestly don’t understand how all of the creation doesn’t just import with one click. Seem like a software fail somewhere.
You can see the textures on the characters better here in action.
Have you tried the 5.4 beta? I’ve noticed that the substances in 5.4 look much closer to what I see in Substance Painter or Designer. If Fuse is using substances it might look better in 5.4.