Please don’t put this in wish list because I’m not wishing for it…I’m just wondering how far you guys are on these following topics:
anyway, there’s two feature’s I’ve heard talk about here and there but no straight up question, so here it is:
Unity guys, any comment on expected release for keyboard input? Are you working on it? Are you far or has it been proven to not work?
–and–
Multiplayer support. What’s the deal with that? I mean I understand that this is a very complicated feature within Unity but I’d love to have multiplayer built into Rolly. I understand I’d have to go pro for this but it might be worth it. And comments on this feature? Progress? Impossible?
Keyboard input is on our to do list. As usual I can’t comment on a timeframe.
What do you mean by “multiplayer support”? You can use standard .NET sockets (in Pro) to implement multiplayer. Or do you have in mind support for RakNet library?
Your client app will connect to a server using a socket connection. There aren’t, AFAIK, any ways to go straight device-to-device in a peer to peer type format.
.NET sockets aren’t “Fully” supported in Unity iPhone. There are method calls that are not supported with sockets, primarily any asynchronous method calls. You are limited to just the blocking calls for sending/receiving data. There are ways to check how much data is available to read so you only read what is actually available though.