Future Ops Online - Free Multiplayer Android Game - Created with FPS kit

The Game thread has been moved to the Showcase thread
Future Ops Online - Free Multiplayer Mobile Game

and the asset kit with the games source code has been moved to the asset thread
Mobile MMO FPS Multiplayer Kit



looking forward to get and play

Are you planning a iOS version?

Yes ofcourse, i just want to make sure everything works on android first.

I’m in there…but no one ever comes in to play. I’m also noticing a pretty big bug on the character controller…I’ve seen this on my controllers before. When walking or running and hitting jump you jump VERY far lengths. It keeps adding the force to the jump when in air.

Will try if and when I can.

James, in the browser version, this jump issue does exist, i havent attempted to look at it yet, i really need to stress more that the purpose of having a webplayer version is just to show off the Mobile game’s environments and allow you to walk through the registration login and server join process as well as any included features as a preview, thats why its seperated from the mobile version completely.

Thanks for reporting the bug though, let me know if you find any more.

One major bug I see a lot in FPS games, is that if you spam your right and left click at the same time you can get roughly the same firerate and have great aiming. Without actually scoping in.

oh is that happening in the demo? browser, or on android version, honestly the browser version has the most basic of controls, i was planning to have the whole thing replaceable with other fps kits with more premade weapons, but i really want to focus on the Mobile portion.

Added the Game Mode “Capture The Point”. its live on the google play store.

Added a suicide button, in large maps this could come in handy.

Helicopters have now been added to the Capture The Point game mode, with a helicopter next to each capture point, this will be a mobile only feature for now. It may take up to 24 hours for the update to show on the Google Play store.

You simply walk up to the helicopter, and if your the first person to get right up to it, you will immediately enter the vehicle.

The controls are similar to controlling the MAV (Micro Air Vehicle) in Battlefield 3 with hovering abilities, and features a large open field of view to shoot down at enemies or in front of you at enemy aircraft.

Good job and all the best with this project. Someone commented and said it can be the CS of mobile phones. It seems a lot of high expectations are going your way. Keep it up.

Thanks, yeah i thought those comments were pretty cool, my goal is to go beyond that, with larger maps.

In the end though, it will all be released in the game kit, so anybody can have a copy of a highly rated mobile game to build on.

Also i forgot to Activate the newest version on the android store, so it may take another 12 hours for the update to go live.

While i finish up a much larger map thats more the size of Battlefield 3 conquest maps, i have just released a version where you can actually exit the air vehicles, and added a few other minor changes, such as a brand new map selection menu that is more dynamic and is easier to add maps to, especially with different game modes specific to that map.

Hi, I have tested your game and I liked it, I managed to play the game with one player. I saw that servers are quite emply. And I would like to know, how much drawcalls do you get in The Docks map?

From a far corner that can see almost everything, The Docks map gets 35 draw calls in team deathmatch, and 39 draw calls in capture the flag, without any players, when another player joins, 2 draw calls are added (1 for the player and 1 for their weapon), while it is possible to hit 100 draw calls, they are all mobile optimized shaders with no real time lighting, only light probes, and are low poly. so you wont achieve more than 40-60,000 polys at maximum capacity, the map by itself is under 2k polys. However a 15k+ poly scene done well should work across all devices including 600mhz arm v6 with vpw phones.

Also randomly during the day ill check and see 4-5 people playing together, i think if i can finish rebuilding the coop modes, then more users will stay after installing

That map looks alot like the canals in battlefield 3.

yes laakerules and the map only has crates and a floor. Obviously the placement isn’t the same as bf3 or anything.

There’s no trains and tracks, or cranes and trucks, or bridges and rivers, or buildings and ladders, or up hills and down hills, or fences and hollow crates. but other than that, it gives it that nice atmosphere, does it play well for you?

Hi tripknotix, I love your game. could u pls make a tutorial about game development? i mean networking , … .
sorry for my bad english.