Future versions of Unity web compiler and HTML5 question.

I was reading about googles HTML5 port of quake 2 seen here Google Code Archive - Long-term storage for Google Code Project Hosting., and I was wondering.

Would it be possible for future versions of Unity to compile games for the web in a way that takes advantage of HTML5, so players wouldn’t have to have Unity Web Player installed to play them?

Google Native Code will let you play unity games with no need to download or install a plugin, provided the browser supports it. I think that’s a better approach than trying to go via html 5 … but maybe that would open things up sooner?

The entire Unity engine would have to be written in Javascript (and included in the web page), so that won’t be happening. HTML5 is not magic that somehow just makes stuff magically run without code.

–Eric

Native client is a plugin. n.n Which is good because it means that it can be updated for new security features. The actionscript export will actually likely allow the core of the engine to be exported, it could then be converted to javascript and made to run on HTML5… this is most viable for 2d games, and very inviable (difficult to make work) for 3d games as it would require rewriting an abstraction layer atop WebGL. Effectively, the same as rewriting unity3d.

HTML5 seems great, but having dealt with it’s performance playing games, I think it will need time to mature.

Hey, Unity3D is WebGL support by 2012

:wink:

So its you again, trolling with a new name.

HTML5 sucks, everyone get over it.

Yeah, webGL is where it’s at!

HTML5 is what my website is made in :stuck_out_tongue: for physynth anyways. It’s good for websites :open_mouth: