I’m getting fuzzy 2D rendering in my menu system. My buttons use transparent PNGs as textures on a 2x2 plane. I’ve played with import settings, material settings, camera, etc. and all without luck. How can I get Unity to display nice crisp 2D graphics?
Notice the weird artifacts around the “Arrow” button. Those aren’t supposed to be there. In Photoshop it looks perfectly crisp.
See below the ghosting to the right of the metal frame. The gray area is simply a 50% opacity layer in order to darken the game when the Pause menu comes on.
My import settings for this texture.
The Game Object settings:
Also tried as a GUITexture but got same result: