Fuzzy 2D alpha-blended images

I’m getting fuzzy 2D rendering in my menu system. My buttons use transparent PNGs as textures on a 2x2 plane. I’ve played with import settings, material settings, camera, etc. and all without luck. How can I get Unity to display nice crisp 2D graphics?


Notice the weird artifacts around the “Arrow” button. Those aren’t supposed to be there. In Photoshop it looks perfectly crisp.

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See below the ghosting to the right of the metal frame. The gray area is simply a 50% opacity layer in order to darken the game when the Pause menu comes on.

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My import settings for this texture.

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The Game Object settings:

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Also tried as a GUITexture but got same result:

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You are using a texture compression: PVRTC 4 bits.

Change this to Uncompressed RGBA 32 bit. PVRTC is not good for images you wish to appear clear. Additionally, sometimes textures with alpha appear blurry around the edges, in such a case use Point filtering as opposed to bilinear.

Hope that helps.

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In the texture import properties, set texture type to GUI