Fuzzy Texture On FPS Camera

I have a problem with terrain textures,i have made a normal map texture and paint it on the terrain.

looking from the top : the textures look as it suppose to be.

looking from fps camera : looking fuzzy.

Looking from the top:

Looking From FPS Camera :


This game will be an fps so i realy need to fix this problem.

How do i fix this ?


I have finaly solved the problem,all what i did is changing the texture properties to this:


And now the game looks :


but there is one problem,when i disable “Generate Mip Maps” i can’t add a normal map to the texture in the terrain painter :confused:

That’s precisely what anisotropic filtering is for.