Hi all,
Not sure where to post this, and maybe I did something wrong, but I encountered a bug using the pro water and stained glass shaders on a current project of mine. What is happening is, when the camera looks at them, but then eventually looks away, it freezes the screen, but continually draws other layers (IE, using spritemanager, it continues to draw and leave trails of my cursor layered on top of the main cam) Is this a bug or am I doing something I shouldn’t be? ![]()