FXMaker - Rapid effect tools (Released)

-‘FX Maker’ includes 300 Effects which can be immediately used.

  • Has been optimized for mobile.
    -‘FX Maker’ is a tool which produces Effects. (creation, viewer, analyzing, test, speed adjustment, size modification)
    -By using 300 Effects included, a new Effect can be made within few minutes.
  • By using resources included, hundreds of Effects can be reproduced.
    -No need for using 3D tool to create Mesh and Animation.
    -Supports ‘MaskShader’ which can create a new Texture by combining them.
    -Supports ‘BuildSprite’ which transforms hundreds of triangles to only two.
    -Supports Particle Resizing (Adjustment using Transform.Scale)
    -Supports Adjust Speed (MeshEffect, LegacyParticle, ShurikenParticle)
    -Included all sources

-Contains Tooltip guide up to 30 pages.
Supported Language:
English, Korean

Included Resources:
#EffectPrefab : 300
#Texture : 300
#Mesh : 100
#Curve : 100

Asset Store
FXMaker guide.pdf
EffectDemo
FX Maker 1-1 Preview (english).avi
FX Maker 1-2 CreateEffect (english).avi
FX Maker 1-3 Background (english).avi

All files - Torrent

If you have a smart phone with Android OS, you can confirm this performance by using FXMaker_EffectDemo.apk.
FXMaker_EffectDemo.apk (Did not use “BuildSprite”)

Demonstration, we have been using a sample of FXMaker
http://youtu.be/ZldOX7ZC6ws (not optimized) (tested Samsung GalaxyS1)

1 Like

Wow that’s awesome
great work

Norby

Shuriken killer ? :slight_smile: Great work and Amazing demo !

Looks like an incredibly powerful tool.

Wooooo!!!. It’s incredible… :wink:

Edit :
You forget to mention that it is possible to move the webPlayer demo scene. Mouse button + scroll wheel

As always, when I comes do these things. How do you go about making the efficient for mobile?

Absolutely fantastic and complete !!! Crazy !

6R

Look very powerfull indeed and a lot of work done in there. I didn’t quite understoon the workflow from the video though. Will there be a demo sometime soon?
Thanks

looks amazing! Great work!

Very nice!

Effects included in the tool is made within the limit of mobile interface.
(The number of particles lower than 40 and that of polygons lower than 2~400)
Demonstration linked shows all tens of effects at once.
When this demo is executed on mobile instrument “Samsung Galaxy S2”, it maintains average speed of 50fps.
If you have a smart phone with Android OS, you can confirm this performance by using FXMaker_EffectDemo.apk.

FXMaker_EffectDemo.apk (Did not use “BuildSprite”)

—Procedure which a user has to follow—

  1. You can optimize by observing rendering information(The number of particles, meshes and triangles) displayed at the bottom of tool screen.
  2. Modify to MobileShader when not using AlphaColor.
  3. The most significant method of optimizing is to modifying to 2 triangles by using “BuildSprite”.
  4. The stopping phenomenon due to ‘runtime create’ can be made to disappear by using “PreloadTexture” function.

1061749--39476--$particle.PNG

This tool maintains similar structure as Hierarchy of Unity for providing flexibility.
It will be easy to understand if you watch 1-2 guide videos which includes the procedure of making effects.
Videos which includes the procedure of making effects will be continuously added.
If you send me the effect image needed, I can provide you the making video of the effect.

Great ParticleEditor!
Thank you dev! Well I’ll use.

Looks interesting.

Can we request you post some profiler graphs showing heap allocation and cpu ms per frame at run-time. For reference, please read this thread on Garbage Collection, Allocations and Third Party Assets in the Asset Store.

@Games Foundry
+1

@ismoon1
25 to 68 FPS on a Tegra 2 device. I suggest to propose an option to disable the GUI : As you know, it’s very time consuming. :wink:

Edit :
It lacks a application closure button.

It looks great, but the workflow looks complicated. Seems very difficult to use.

Great work, but Is that this package need Unity Pro?

Hello,

Is there a usable demo version of this product available? we would like to quickly run through the interface and create an fx or 2 and try it out on the ios devices. If we are happy with the performance and functionality (which looks great btw) we would purchase it. We did take a look at the demo scene on the web player. It looks pretty good.

Thank you

I’d also agree for a demo. It’s far beyond the price that I would buy blindly, but certainly not expensive considering it works for me afterall.

@ismoon1

regarding to the quoted post , it seem your NcparticleManger.OnPostRender and OnPreRender allocate a bit.
here a screen with just all shuriken example and without gui stuff

https://dl.dropbox.com/u/915650/img/fxmaker.png

I am not intending to bash here just give some infos to other interested fellow dev…regarding the price of the tools…going to get a quick test on ipad2 with sample scene…

I do not really care about few alloc here an here but if this become at fast regular pace and too long then obviously there is a risk for the game suffer of it, if this is included already in a game environment that are doing already quite a bit of stuff …hehe XD…

just tested on ipad2 doesn’t seem to be that bad looking at unity profiler regarding allocation…which internal profiler on xcode gdb do not really say same things tho…

oh well just buy it and try :smile:

by the way “mobile scene test all” crash at some point about Ng property Get(), did watch in details.
fps on ipad2 for this scene do not maintain really well 60 fps , but lot of fx and I am sure gui do not help also here, and you seem to instantiate / destroy in the demo too.

the tool look really nice to use and helpful to quickly mockup some fx ( lot of Fx seem to be based on Legacy system…) but you should really provide more real game situation demo so everybody can check out before buy it.

you ask quite a bit of $$ for it so expect people be picky in someway :slight_smile: