Here’s a head’s up about a problem with the CombineChildren script for combining meshes to optimize objects.
If you have a tree or other model with one mesh and two materials that uses the Ambient Occlusion shaders, CombineChildren will crash Intel integrated graphics cards on Windows Vista, regardless of the driver version.
According to Aras, the technical reason is that “the current incarnation of CombineChildren script does not properly combine vertex colors, so if input meshes did have them, then the combined mesh does not.” And since the AO shaders use vertex colors, they can’t find them in the mesh combined by CombineChildren.
The solution, until the CombineChildren script can be rewritten to properly combine vertex colors, is not to use it on objects with the AO (and perhaps other) shader that use vertex colors.
Hope this helps if anyone has been having mysterious crashes on Vista with Intel graphics.