Hi there, just wanted to note that RR Ghost was updated to 1.1 a couple of days ago and now supports native iPad and retina display resolutions.
http://itunes.apple.com/de/app/rolls-royce-ghost/id357724220?mt=8
Some background story:
I was asked to port the exisiting app, which was 100% Unity to iPad.
Due to apples recent restrictions and some known Bugs in Unity (namely video orientation). i decided to rewrite it completly in XCode. And keep only the 3D configuration scene in unity.
So the obstacles were:
- learn enough xCode and objective C
- somehow combine unity with cocoa touch UI
- update the media
- support retina display (well, that one came out while i was working on it)
After a lot of headaches i finally got everything together and the benefits are now:
- much faster loading time
- much better quality of images, and ability to zoom in
- just use jpg or png, don“t worry about getting that in HQ somehow into unity by using images as a texture
- no hassle with video orientation (well, the new mediaplayer framework for ipad is hassle enough)
- can make use of all the existing UI things like web browser etc.
For you the combination of the gui with unity might be the most interesting. Well, that is a cocoa touch uiview on top of the unity screen. As far as i can tell, there is no performance impact. And very handy with handling buttons, fonts and so on.