New clean support thread here:
http://forum.unity3d.com/threads/223729-SUBMITTED-G-Audio-2D-Audio-Framework
____Webplayer: ____Little tour of the 6 example scenes provided with G-Audio. All scenes feature abundantly commented code. Built with Unity Free.
What is GAT?
G-Audio Tools is a 2D audio framework that enables much lower level control over audio playback than Unity’s audio API.
What does it do that Unity doesn’t?
-Real time filters for Unity Free: low and high pass and shelf, peak and notch, distortion and LFO already implemented. Filters can be controlled in realtime, per playing sample or per track, or applied to audio data for cached pre-processing of samples.
-Sample pre-processing: fade-in, fade-out, reverse, normalize or pitch shift whole samples or chunks, accurate to a single sample.
-Stop playback of a sample without adjusting volume : smooth stop in less than a frame.
-Full panning control: need a sound to travel from one speaker to another in a 7.1 system? GAT has you covered.
-Next to zero garbage collection: creating and destroying AudioClips on the fly can create heavy GC spikes ( and framerate drops ). GAT does not use AudioClips and pre-allocates memory so that garbage collection is kept to a minimum.
-Automatic mixing: all played sounds are mixed on one single AudioSource. Just tell a sample to play, it will never cut playback of another.
-Route samples through tracks ( inspector friendly, apply an effect to more than one sample at once ), or play them directly.
-Pre configured FFT for spectrum analysis
Who is it for?
-Intermediate to advanced programmers who need more control over audio playback
-Anyone who’s making an iOS app where audio is at the forefront
-Anyone who’s ever tried to make a sampler or a sequencer in Unity
When is it coming out?
-v1.0 is waiting for review by the asset store team.
GAT is fully compatible with Unity’s Audio API: you may use it along with standard Unity audio playback.