Gain Angular Velocity over time with Camera.

Hey there!
I’m trying to rotate my Camera using Velocity, So I want the speed to increase over a short amount of time, I also want the speed to stop as soon as I hit a certain degree of 210 of my Y.

How can I make this possible, I’ve already inserted a rigidbody to the camera and froze all the positions.
Please help.

Camera stuff is pretty tricky… you may wish to consider using Cinemachine from the Unity Package Manager.

There’s even a dedicated forum: Unity Engine - Unity Discussions