Galactic Armada: The Fall of Humanity
The first game in the series will be a single player story driven space action combat game
where you play the role of a squad captain. The game will feature some open world game play as well as some linear story line
arcs with a flow similar to that of the space sim classic “FreeSpace 2”. My intended target for total play time before the game ends is at least 10 hours.
Because I am a solo developer doing pretty much everything, the game will mostly feature text based GUI prompts for the story in which the player must read, with some
voice over’s that i get my friends and family to help with.
In the first game in the series you will be introduced to the
“Galaxy”, 400 years in the future in the year 2,518. In this distant future, mankind has expanded into space, constructed colonies on other worlds and established a
militarized presence in space. For 100 years mankind reveled in their accomplishment, arrogantly believing in their technological hegemony over
the few alien races in which contact has been established.
And then… They arrived, with fleets so large, not even light could pass their awe inspiring presence. That is when everything changed.
Galactic Armada: Fire,Fury & Conquest (expansion)
If the first game in the series is successful, the second game will be an expansion which will add a Conquest system to the game.
This system will feature Sectors which contain Solar systems contained in a Galaxy Map similiar to the X3 game series.
Players will be able to construct new ships and give orders to fleet commander (AI’s). Form fleets and capture sectors for resources.
The game’s conquest will be simple based upon a “Risk” model where sectors produce a certain amount of resources & ships each year, which the
player will allocate for building new ships and researching ship upgrades.
My goal is to create what X3 was not, a conquest game, but without the trading. Exploring will be a possible addition, however
the point of the game will be strategy,conquest & fleet command. Exploration type missions could be implemented to grant players “bonuses” through artifacts.
Additionally, the fleet engagements in Galactic Armada will be much larger, with many more ships than what was possible in X3 using mods to drop ships in. The x3 engine and software design simply could not handle anything
past 100 or so ships without completely bogging down the engine.
My system is being designed to run up to 200 smoothly on an i5 CPU, 300 on an i7 and up to 500 (within a single scene,spread across a solar system with active collision avoidance, path finding and multiple AI systems working in concert) on the latest generation Intel CPU’s.
The game will be designed to allow (scaling number of ships) options based upon the CPU the game is running on.
The game is ambitious for a solo developer and the software design to run it will must be a technological marvel to behold as well as a
true demonstration of the power of the Unity Game Engine. (Amazing). I think it would also be the first “true” space game built with unity as all i could find was some very basic prototypes.
Building this game has been my life long dream, my passion. I was a programmer for 15 years prior to starting to learn game development over 2 years ago.
In the past 2 years I have not given up, I have banged my head against the wall a few times but I have persevered and I have finally achieved
the first and most difficult component required to run Galactic Armada, the Collision avoidance path finding system, capable as well as efficient enough to
run hundreds of ships with enough CPU left for weapons systems and AI.
So tell me, Who is ready for a new Space Sim Classic? Who wants to relive the days when space sims were new and refreshing and pushing the
boundaries of technology as well as “fun” with a good, interesting original story. I know I do, and I know it won’t happen unless I build it.
The time of waiting is over. The time of creation has begun.
People I will need to make the game reach it’s true potential:
Modelers + Artists:
If you are a modeler and reading this and would like to take part in the creation of Galactic Armada, I will do what I must to get you on board so
please contact me: GalacticArmadaGame@gmail.com. I need ships, ships, ships, stations and environmental objects ((Exteriors only, with the exclusion of cockpits for player flyable ships), asteroids, debris ect. Sketchup AND 3dsMax modelers welcome!
I will also need a concept artist for portraits and backgrounds, if drawing art (aliens) is your thing please contact me as well.
Writer(s):
I am fully capable of designing and implementing the story as well however this can be time consuming so a writer would not hurt, since it would allow me to
focus all of my time on the software + interfaces for the game.
Programmers (optional):
GUI designer. To speed things up a UNITY GUI designer will useful in freeing up my time to focus on AI systems (where my passion is). I will be designing the GUI in similar representations of previous successful space games.
Volunteers for Voice-Overs:
People that want to read and speak into a microphone to do voice overs for NPC factions in the story.
Volunteer Testers:
People with at least some basic knowledge of game development and testing to run prototype builds on a wide range of hardware and report
performance recordings, bugs and glitches, suggest improvements and changes for a better experience.