Hey unity community, this is my first time posting so do tell me if i break any etiquette.
Now on to my question, im currently practicing coding in C# to teach it to myself.
I do this through creating a galaga-type game (top down, 2d, powerups bullets, space etc.).
i have my playercontroller working and all and im starting on the enemy ai. thing is im fully stuck as i cant find anything related to putting 2d enemy objects into a grid, and even less on having them enter a level with a set path.
is there any way some of you can help me? or point me in the right direction?
i myself was thinking about using a table, or an array of gameobjects that act as “idle positions” for the enemies to fly to when done “entering” the level. but i would have to check if a gameobject is already taken or not. anyhow, any help is appreciated!.