Game (2D) not rendering at all

I’m working on a small project in 2D, and made walk cycles for every direction but left, figuring I could just flip the sprite in code. So I made a bit of code to tell it to flip when moving -x, and it worked (judging by the inspector), but it also prevents everything from rendering, leaving only the background color. Here is the code that is causing the problem:

if (Input.GetAxisRaw("Horizontal") < -0.5f)
        {
            transform.localScale = new Vector2(-0.5f, 0.5f);
        }
        else
        {
            transform.localScale = new Vector2(0.5f, 0.5f);
        }

Add a bool variable isFacingLeft;

Change that block of code you provided to this:

		float movementDirection = Input.GetAxisRaw("Horizontal");
		if(movementDirection > 0 && isFacingLeft == true)
		{
			Flip()
		}
		else if(movementDirection < 0 && isFacingLeft != true)
		{
			Flip();
		}

And then add this block of code to that script you have there:

private void Flip()
	{
		isFacingLeft = !isFacingLeft;
		transform.localScale = new Vector2(transform.localScale.x * -1, transform.localScale.y);
	}

That flips the moment you change directions; if you want you can change the if statements that look like this:

if(movementDirection > 0 && isFacingLeft == true)

To this (like you have in your code):

 if(movementDirection > .5f && isFacingLeft == true)

That should flip character on movement changes, let me know if you have issues; I don’t have Unity with me and wrote this answer on this forum, so there might be errors.

@I_Am_Err00r Thank you for the help - It now renders everything correctly on startup, but if you turn left, everything vanishes.