This is my personal showcase thread. I’m a dutch-brazilian solo game developer located in The Netherlands. Right now it’s just a hobby but I hope it will one day get more serious.
The games below are my small tech demo’s, trying to get to know the awesome Unity 3D engine.
I’m a graphic designer, so the scripting is always the difficult part. But somehow I managed to make these little games working.
If anyone wants to know how I made things working scriptwise I’m happy to explain the code (as far as I can). Programming problems shouldn’t prevent you from making cool stuff.
I’m currently making a bigger game with more 3d models and less shallow gameplay, I’m getting some good tips from people at the Scripting section and I allready have some stuff working.
This weekend I finished my third Unity 3d game Skycats!
Kind of forgot modeling on this one and put more time in scripting. But this time the gameplay is actually different then usual.
It does need some explaining. The player can only fly faster or slower and change direction, nothing more.
the blue cats are your friends, the red cats not so much and the green cats defend the hearts.
You must capture all the hearts but they go away as soon as you get close. You can’t catch them, but your blue cats can. Use fast/slower movement to guide your blue cats and use them to defeat the red cats and capture the hearts.
Distance scripting was the biggest breakthrough in creating this minigame, thanks to help from people of the scripting section.
Yes, I know it’s a funky lady and pink background. But I wanted to try a totally different graphical/atmosphere style on this one.
Next is going to be an adventure game where you have to guide mothers to their children. (I think)
Programmer no longer needed, I’ll post small problems and try to fix them myself. It’s a good training to keep gameplay within my scripting capabilities.
Very cool tri-pack of games. I liked starfall, as I’m a bit of a flight fan. Skycats was a little hard to grasp, but maybe it was just me. I applaud your attempt at a new style of gameplay though. Hope you keep it up and polish these games up.
Project 4 (P4) is not going to be an adventure but a Hack 'n Slash mini game.
Sanctum Mortis is about a Reflector (wizard) that has to battle wild beasts, zombies and knights by using a mirror spell.
I’m building the 3d content to be usable for the iPhone. Which means 300 triangles max as guideline with 128x128 px textures.
Currently I have a few 3d models ready with 2 textured.
See below.
Haven’t started on the programming but from what I know from my previous games, scripting will be easily done about 75%. The other 25% I might need help from the guys 'n gals of the scripting section.
I just finished my fourth Unity 3D game called Metica.
The game was actually suppose to be my first Unity game. But I couldn’t get basic stuff like shooting working, let alone the conversion action.
This was fixed last week so I thought I’d make Metica first before I start with a fresh project.
Metica
The player controls a digital fighter unit. The game is mouse controlled. There are two ways to defeat units, shooting with the left mouse button to destroy others. Or convert them into allies by hitting them with conversion bullets activated by the right mouse button.
The goal is to destroy the big green unit, this unit has a lot of hit points so it is wise to get some allies to help out.
Update, Level 2 has been added with new interaction.
Gameplay slightly altered, and more tactical enemies to defeat. Aiming has also been made a little more easy.