Game analytics that keeps user data private

If you want game analytics (and yes, you can read that as “GameAnalytics”) that doesn’t sell your users’ data, then I invite you to try GamerGraph.io. In two minutes, connect your game and immediately begin getting analysis for:

  • Retention
  • Stickiness
  • Cost per install
  • Download reports
  • Activity/usage
  • Sessions/session length

Here’s our API documentation GamerGraph API Documentation
Prefabs for Unity, code for other platforms, and support is in our Github repo: GamerGraph · GitHub
Check out our Discord server: GamerGraph
We built this for two reasons:

  • User data should remain private (we won’t sell it, ever)
  • Game developers shouldn’t have to build servers

Free to register, and we’ll give you any support you need.
The world needs better games…let’s go build them.

@GamerGraph saw your note in the other forum. Just got in and connecting 4 of my gamese. Getting data which is helpful - API is super easy to use.
You wrote about protecting user data but where is that outlined? How am I sure that’s happening?