Game Analytics: What do you recommend?

I’ve been looking at Playtomic, Localytics, Flurry and Apsalar.

Has any of you tried these?

I need to decide which one to use for our app. Help! :slight_smile:

I’m interested in this too. I have downloaded the Playtomic Unity package and their example was easy to get working. From what I’ve read of the documentation it seems like it has quite a few good features.

It would be great to hear from anybody who has experience with any of these.

Apparently there is another option: “lumos”

It doesn’t appear to support heatmaps which is one point of difference between it an playtomic
http://forum.unity3d.com/threads/112219-analytics-playtomic-vs.-lumos?highlight=playtomic

I use Lumos and I love it. It’s super easy to set up. I couldn’t get playtomic working at all.

I use Flurry (with the Prime31 plugin it is ridiculously easy to integrate) and I am kicking myself from not having it day 1. it really took 15 minutes to get it up and running.

I also recommend AppAnnie.com for appstore analytics (since apple flushes their data after time and doesn’t give you app store ranking or feature info)

Tipatat
www.gameface.me

We have used http://gamesanalytics.com/ who have written C# classes that will drop straight into a Unity project.

I’m looking to integrate analytics with custom events into my iOS game. Lumos seems to be pretty easy to integrate with Unity. I was planning on using Apsalar, but I’m not sure how easy it is to integrate. I saw that there is a 3rd party plugin that helps integrate Apsalar, but can’t find anyone who has used. Which do you guys think is better?

I can only speak for Playtomic, I found it easy to integrate. It just communicates to their servers using the WWW class and passing in URLs, assuming they all operate this way it would be trivially easy to get a basic integration going for any of them.

There is also a custom asset store package for $10 that allows you to import the Playtomic heat map data into unity and display it inside your levels using particle emitters.

I do not have enough information to say it is outright “better” than the rest. I’m not sure if anyone has taken the time to do a side-by-side comparison. All I can say is it has met my needs so far and seems quite feature rich and easy to use. You can pretty much do anything with the free version but I believe they do have plans to start charging for some services.

One thing to note is I do have one outstanding bug ticket, I cannot access their servers on Android.

+1 for Playtomic

Also, what ever you decide to use make sure they have plan for UDID issue if they are using it… Btw, as far as I know Playtomic does not track UDID.

Another thing to add, if your app’s target audience is kids you might want to stay away from tracking…

For anybody which happens to find this old thread, I’d like to mention my solution for integrating Google Analytics to Unity projects:
Google Universal Analytics in Asset Store. (forum thread here)

Google’s new Universal Analytics has a “measurement protocol” specification, and the above package uses that to send hits to analytics. The advantage here is that there’s no need for native library for each platform. So the same code actually works on mobile, desktop and web player platforms. It’s implemented in pure C# and uses Unity’s WWW class for networking.