Game and scene view black with this error after updating to Unity 6 HDRP

This happens after i bake reflection probes.

AssertionException: Assertion failure. Value was False
Expected: True
UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.Rendering.HighDefinition.ReflectionProbeTextureCache.ReserveReflectionProbeSlot (UnityEngine.Rendering.HighDefinition.HDProbe probe) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/ReflectionProbeTextureCache.cs:644)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.PrepareGPUProbeData (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDProbeCullingResults hdProbeCullingResults, System.Int32 processedLightCount) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs:1593)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.PrepareLightsForGPU (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDProbeCullingResults hdProbeCullingResults, UnityEngine.Rendering.HighDefinition.DebugDisplaySettings debugDisplaySettings, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs:1728)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs:2795)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs:2392)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

It will also crash if I press the play button afterwards.

This only happens after I bake reflection probes. If I leave them at realtime it works. This happens if i create a new scene with 3 gameobjects and one reflection probe.

Figured it out! A unity default project settings folder from an older version of unity was the problem. Deleted the folder along with the default settings and now everything works.