Hi all.
I’m having a bit of a rough time trying to come up with a good way of getting animations ready for games and i thought i’d see how other people generally handle it and see if i can learn some good habits. So please feel free to go into length about the ways you’ve streamlined the experience for yourselves.
Any answer will help in the future to any member of this community.
Ah no you misunderstood - you need to create a new quad mesh that will have the offset baked in. Then you can just put the visible quad exactly where it's supposed to be, but with the pivot sticking out so it's rendered later
– Pangamini