Game animations: Share your workflows creating/managing/exporting your animations from blender (169733)

Hi all.

I’m having a bit of a rough time trying to come up with a good way of getting animations ready for games and i thought i’d see how other people generally handle it and see if i can learn some good habits. So please feel free to go into length about the ways you’ve streamlined the experience for yourselves.

Any answer will help in the future to any member of this community.

Ah no you misunderstood - you need to create a new quad mesh that will have the offset baked in. Then you can just put the visible quad exactly where it's supposed to be, but with the pivot sticking out so it's rendered later

1 Answer

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Consider looking in the external tools section of the forum. And maybe even post this in the forum instead of answers.

Answers is for getting help on a specific issue. The forum is designed more for discussion and problem solving.

There are several people who have detailed there import/export workflow from blender to Unity in the forum.