Hello and thank you for any answers.
I am new to Unity and have just been learning as I go. My FPS originally had a mesh ground that I just threw in the game. I eventually realized it would help if I used the built in terrain function.
I created my terrain, and then moved all the objects in my scene over to it. This messed up all the collision boxes, and even some ray casting scripts.
I have started fixing things from the ground up and getting more organized with my scripted prefabs, but I am wondering what causes this and if there is an easy fix to it.
Thank you,
KickaPK