I build my game to WebGL platform, but when I tested it, the game remained in a black screen state after the Unity icon appeared. There were no obvious errors in the console (there were several warnings). I really couldn’t see any errors that caused the game to go black. How can I solve this problem?
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- Did you test your game on the other platform? e.g. Windows. What is the result?
- Is it needed to use Both Input Systems in your project? This is not recommended, at least on Android
- Is Auto Graphics API is set to WebGL2?
- What is your Unity version?
- yes both Windows and Android no problem.
- There are indeed two, but there’s no problem at other platforms.
- both WebGL2 and WebGL1 I have tried.
- 2022.3.30f1c1
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- Try to leave the only input system
- Try to update to the latest patch: 2022.3.44 — Download Archive
Is there a way to solve the problem without updating ?Downloading a new one here takes a lot of time .(if not, I will update)
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This is the first issue solving way you need to practice.
Okay, I will try. Thank you for your answer. If there is any other information,i will tell you
(I am using a translator and may have some issues expressing myself)
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