game built with 3.1 tries to access 239.255.255.250

Game built with 3.1 tries to access 239.255.255.250 (firewalls fires an alert).

Why this happens and what can be done about it?

thanks :slight_smile:

I don’t know why your game is using that IP, but it’s a multicast address. Your game’s sending info to other computers on your Local LAN. These packets won’t be sent across the public Internet.

A quick Google search on the address reveals it’s used by Windows UPnP.