Game built with 3.1 tries to access 239.255.255.250 (firewalls fires an alert).
Why this happens and what can be done about it?
thanks ![]()
Game built with 3.1 tries to access 239.255.255.250 (firewalls fires an alert).
Why this happens and what can be done about it?
thanks ![]()
I don’t know why your game is using that IP, but it’s a multicast address. Your game’s sending info to other computers on your Local LAN. These packets won’t be sent across the public Internet.
A quick Google search on the address reveals it’s used by Windows UPnP.