Recently we tested our game on Windows 10 and find an very strange crash issue. We use Master Audio from Asset Store in our game to play background music when game finishes loading. However, from time to time, we get the following crash on Windows 10, which indicates a memory corruption issue. Our game works very well on Windows 8.1 and Windows Phone 8.1. This crash only happens on Windows 10.
And even when it doesn’t crash, sometime the audio & sound just stop working after a loud cracking sound. We found some other Unity game in Windows Store, like "Driftmania Championship 2”, experience the same audio problem as ours.
Can anyone in Unity team take a loot at this issue? It really feels like a compatibility problem between Unity & Windows 10.
I just repro the audio issue with an empty project built with Unity 4.6.7. It seems there is a major compatibility issue between Unity 4.6.7 and Windows 10 in the audio system.
How does this audio issue manifest itself?
We have a bug where there is a “clank” sound on startup (sometimes once, sometimes continuous and audio not working in the later case). We have a fix for it, though not yet released.
What you described matches exactly what I have experienced. Do you know when this fix will be released? Is it possible for me get access to an earlier patch release?
Do you know a rough time frame when this fix can arrive in 4.x? This issue has become a serious problem to our release. It will be greatly appreciated if we can somehow work around it.