As pictured here the editor view doesn’t render objects when they are put on the last four layers.
The main camera set as a child of the to the player object doesn’t render them either.
The thing that preplexes me is the the fifth to last layer, ground, is one created by me instead of being the default unity one and putting objects on that layer renders them unlike on the other four layers.
Another thing to note is that those objects always cast shadows anyway.
The unity version is 2019.3.0f1 and I’m using URP for this.
I’m at a loss as to what could be the cause of this.
Is it possible that this URP Base Renderer
you created is filtering rendering for these layers?
In the renderer you can filter layers by setting Default Layer.
If the renderer is not filtering any layers then it might be an issue we need further investigation. In that case could you submit a bug report?
Your suggestion fixed it, the layers don’t get added automatically and I didn’t think to check the URP Base Renderer asset.
Thank you so much for your help.
Thank you. I was struggling with this problem.
oh, same here
How do I add new layers in the URP? I am running into the same problem and I am not sure how to check the URP Base Renderer asset
Thank you! It was driving me nuts.
@ . You probably have a folder Assets/URP. In there, you should find an asset with your URP render data (it has the extension .asset)
Check if the layer that you want to see is checked in “Filtering”