This is a description for a game concept I have been thinking of. Wanted to get the input from others on what I have so far. There are a few key game mechanics that I think will give the game some flavor. Taking some advice from xenoargh, the idea of the game has changed a bit.
The game itself is designed to capitalize on my strengths as a graphical designer and model maker. (I am best at buildings, which is why it takes place in a city). The game will not rely on heavily scripted events.
The basics of the story:
Rewriting the story to make it better.
— Exploration —
- The player will remain in his house, useing the supplies around him to survive a constant stream of zombies. The yard can also be explored
- Rooms of the house can be unlocked.
— Campaign —
- The campaign will exist to teach the player the basics, and once the house is fully secured, the campaign is over. The player will move room by room, securing all windows and doors.
— Single player —
This is a game of survival. You are given some items, and the house will be completely unlocked. See how long you last.
— Multiplayer —
Not sure how hard this is to implement, so this remains as a maybe for now
— Crafting System —
The number of weapons in this game will be high, and be obtained via an in debt crafting system. The player will gather all sorts of items (there is no such thing as a “junk” item in this game, an will create a variety of fun or useful weapons. I plan to implement a very flexible system, allow the user to create many combinations and variations. Parts can be forged from vehicles, buildings, trash, anything will be fair game.
— Combat —
Hand to hand, shooting, arrows, cannons, whatever the player wishes to do to kill zombies.
— AI —
The nice thing a bout a zombie game, the AI. I do not see this as a big obstacle. The AI is simple, zombies will chase any living human in sight! There may be some zombies that can use special abilities, but that is still being developed. If for some reason I add more AI to the game, the only issue would be navigating through the house.
More info will be added, as well as concept art once I iron out the game details. This will defiantly be a large scale project that will take me a good amount of time to finish. I would love to hear thoughts on what I have written, as well as any helpful tips! Before you mention it, I do know there are numerous zombie killing games, but between the detail in the city, crafting system, and story, I hope to give it some originality.