Game Controller Kit for FPS, 3rd Person, and 2D Games - Interested?

Updated:
After many hours later the Unity Boot Camp Demo is converted and is now 100% controlled by a controller or console controller. I don’t think it’s ever been done before so I made a video to show it off. The locomotion system works surprisingly well with a controller because it captures every bit of axis motion from the slightest push to full rotations and diagonal turns. The reason is was so tough is that it required hours of trial and error, looking through thousands of lines of code to find what was needed to make conversions, recoding scripts, and many many tweaks to get AAA quality like I have done.

If I’m aloud to, I can include the converted character controls in the kit for using locomotion with a controller. If not, than I will include the tutorial in the documentation of the kit with a detailed tutorial to do what I did.

Please tell me what you guys think of the video demo.

Info:
This kit allows you to control 1st person, 3rd person, and 2d games using any computer controller. It can be done easily because everything is set up and done for you. You don’t need any coding its all done and a helpful PDF tutorial can help you convert virtually any keyboard based game in Unity 3d to use a controller. A controller is supported in the web player if you didn’t know.

The kit will include the fps demo scene shown in the video all you have to do is add it to your project and you’ll be able to control your game with a controller.

Personally I like playing games with a controller even just for testing. The Analogs give smooth accurate controls that pressing keys can’t match.

I am also including a helpful PDF document that explains how to convert all the original Unity examples to controller controlled. All controls are setup and mapped so the buyer knows where all the axis’s and buttons are all they have to do is rename them to the according to scripts call button name.

I will but it !!

Very interested too… especially if all is ready to use !
Great work !

6R

Is there a way to work with FFB?

@Maurice Thanks, glad you’re interested.

@p6r Thanks, yes I’ve decided to add both the 3rd Person and 2D examples in the project.

@holger53 Sorry don’t quite understand, what’s FFB?

Now that I’m done with UniStorm I have more time for this project. Anyone else interested and do you have anymore questions or suggestions?

I plan on having this finished and submitted by the end of the week.

FFB = Force Feedback (means for the gamepad - rumble)

I’m not sure if Unity supports it yet, but I’m still researching it.

Interested, make it like an Action Mapping in DirectX

@imtrobin I will look into it and see what I can do. Most controllers are similar minus a button or two so there’s not too much guessing now that I have everything figured out and mapped.

The Boot Camp Demo is converted and is now 100% controlled by a controller or console controller. I don’t think it’s ever been done before so I made a video to show it off. Feedback would be great.

If you’d like and have a usb controller I can make a web player demo so you can see for yourself?

Yes would be nice, thanks