game crashes after publishing

Hello all!

Wanted to see if any1 could help,
i created a clicker game on unity, and posted it on steam.
My game after some idle time like 6 hours, just crashes the game and steam.

The logs dont give me an error, or anything telling what went wrong.

how can i try to fix this issue? any hints?
thanks in advance!

Monitor memory allocated by your game over this time frame. If it slowly but constantly grows then this is a problem that can surely cause this - at some point the system runs out of memory and terminates it.

In addition, the simplest way to control the memory:

  1. Check “Use incremental CG” in the Player Settings flag.
  2. During the Game Session, regularly Clear the references to all unused objects in the code,
    like reference = null; in all variables where the objects appeared.
  3. I guess that clicker game creates many objects at runtime, so use Object Pool pattern to control the allocated memory by avoiding creating new object every time.

Hello,

Thanks a lot for the help, and the solutions

I managed to fix it, it was a wrong use of BigInteger that was destroying the game.

Again thanks, and have a great weekend