Game crashes from device after load screen (iOS 5.0) only

Running the game from Xcode works fine and from the editor produces no errors. This started after reducing resources to get the app under 20MB, so I’m assuming it’s related to a null reference pointer, but I’ve been over and over the code that runs at the start of the game and I can’t find anything missing.

Anyone have any theories?

Crash was caused by an Audio music file that was set to Decompress on Load…