I submitted an update for my game using Xcode 5 and made it ios 7 only.
I tested it on iPhone 4, iPhone 4S, iPhone 5, iPad mini, iPad 4 and it works fine but I’ve been getting 1 star reviews complaining that it crashes on the 5s.
Is there anything obvious I should know about that I’ve missed? I can’t test on a 5s so don’t know what else I can do… :shock:
iOS7 is a bit more memory hungry compared to iOS6.x, so I guess your app is crashing because it’s out of memory. Well, to be fair, your app is getting killed because the device is low on memory. If you get applicationDidReceiveMemoryWarning, send an analytics event, so you can detect how often your users run into this problem. Also, it’s worth testing before you ship, and yes, I know that costs money, and that devices are hard to come by.