Game crashes on start (Broken Pipe and System our of memory ?)

Hello everyone,

I am trying to build our project on android but unfortunately I am stuck.
The game crahes on start, I got the log but I am not sure where to go from there.
I am on a separate branch of the project and the main branch is able to build on iOS but they have not try on Android for quite some time. I may be able to try to build on iOS tomorrow, but until then I am trying to make it work on Android.

Thanks in advance.

03-27 11:33:39.117 19043 19127 D Unity : -------- Shader compilation failed
03-27 11:33:39.117 19043 19127 D Unity : #version 100
03-27 11:33:39.117 19043 19127 D Unity : precision highp float;
03-27 11:33:39.117 19043 19127 D Unity : #ifndef SHADER_TARGET
03-27 11:33:39.117 19043 19127 D Unity : #define SHADER_TARGET 30
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_NO_DXT5nm
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_NO_DXT5nm 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_NO_RGBM
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_NO_RGBM 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_NO_SCREENSPACE_SHADOWS
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_NO_SCREENSPACE_SHADOWS 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_ENABLE_REFLECTION_BUFFERS
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_ENABLE_REFLECTION_BUFFERS 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_PBS_USE_BRDF2
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_PBS_USE_BRDF2 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef SHADER_API_MOBILE
03-27 11:33:39.117 19043 19127 D Unity : #define SHADER_API_MOBILE 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_HARDWARE_TIER2
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_HARDWARE_TIER2 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_COLORSPACE_GAMMA
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_COLORSPACE_GAMMA 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef UNITY_VERSION
03-27 11:33:39.117 19043 19127 D Unity : #define UNITY_VERSION 550
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #ifndef SHADER_API_GLES
03-27 11:33:39.117 19043 19127 D Unity : #define SHADER_API_GLES 1
03-27 11:33:39.117 19043 19127 D Unity : #endif
03-27 11:33:39.117 19043 19127 D Unity : #line 459
03-27 11:33:39.117 19043 19127 D Unity : struct v2f_vertex_lit {
03-27 11:33:39.117 19043 19127 D Unity : highp vec2 uv;
03-27 11:33:39.117 19043 19127 D Unity : lowp vec4 diff;
03-27 11:33:39.117 19043 19127 D Unity : lowp vec4 spec;
03-27 11:33:39.117 19043 19127 D Unity : };
03-27 11:33:39.117 19043 19127 D Unity : #line 606
03-27 11:33:39.117 19043 19127 D Unity : struct v2f_img {
03-27 11:33:39.117 19043 19127 D Unity : highp vec4 pos;
03-27 11:33:39.117 19043 19127 D Unity : mediump vec2 uv;
03-27 11:33:39.117 19043 19127 D Unity : };
03-27 11:33:39.117 19043 19127 D Unity : #line 600
03-27 11:33:39.117 19043 19127 D Unity : struct appdata_img {
03-27 11:33:39.117 19043 19127 D Unity : highp vec4 vertex;
03-27 11:33:39.117 19043 19127 D Unity : mediump vec2 texcoord;
03-27 11:33:39.117 19043 19127 D Unity : };
03-27 11:33:39.117 19043 19127 D Unity : #line 11
03-27 11:33:39.117 19043 19127 D Unity : struct v2f {
03-27 11:33:39.117 19043 19127 D Unity : highp vec4 pos;
03-27 11:33:39.117 19043 19127 D Unity : highp vec2 uv;
03-27 11:33:39.117 19043 19127 D Unity : };
03-27 11:33:39.117 19043 19127 D Unity : #line 55
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _Time;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _SinTime;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _CosTime;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_DeltaTime;
03-27 11:33:39.117 19043 19127 D Unity : #line 61
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec3 _WorldSpaceCameraPos;
03-27 11:33:39.117 19043 19127 D Unity : #line 68
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _ProjectionParams;
03-27 11:33:39.117 19043 19127 D Unity : #line 74
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _ScreenParams;
03-27 11:33:39.117 19043 19127 D Unity : #line 81
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _ZBufferParams;
03-27 11:33:39.117 19043 19127 D Unity : #line 87
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_OrthoParams;
03-27 11:33:39.117 19043 19127 D Unity : #line 92
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_CameraWorldClipPlanes[6];
03-27 11:33:39.117 19043 19127 D Unity : #line 98
03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_CameraProjection;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_CameraInvProjection;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_WorldToCamera;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_CameraToWorld;
03-27 11:33:39.117 19043 19127 D Unity : #line 114
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _WorldSpaceLightPos0;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _LightPositionRange;
03-27 11:33:39.117 19043 19127 D Unity : #line 119
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_4LightPosX0;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_4LightPosY0;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_4LightPosZ0;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_4LightAtten0;
03-27 11:33:39.117 19043 19127 D Unity : #line 124
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_LightColor[8];
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_LightPosition[8];
03-27 11:33:39.117 19043 19127 D Unity : #line 132
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_LightAtten[8];
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_SpotDirection[8];
03-27 11:33:39.117 19043 19127 D Unity : #line 136
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHAr;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHAg;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHAb;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHBr;
03-27 11:33:39.117 19043 19127 D Unity : #line 140
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHBg;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHBb;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 unity_SHC;
03-27 11:33:39.117 19043 19127 D Unity : #line 146
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor0;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor1;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor2;
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec3 unity_LightColor3;
03-27 11:33:39.117 19043 19127 D Unity : #line 153
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSpheres[4];
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSqRadii;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_LightShadowBias;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _LightSplitsNear;
03-27 11:33:39.117 19043 19127 D Unity : #line 157
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 _LightSplitsFar;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp mat4 unity_WorldToShadow[4];
03-27 11:33:39.117 19043 19127 D Unity : uniform mediump vec4 _LightShadowData;
03-27 11:33:39.117 19043 19127 D Unity : uniform highp vec4 unity_ShadowFadeCenterAndType;
03-27 11:33:39.117 19043 19127 D Unity : #line 167
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_mvp;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_modelview0;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_invtrans_modelview0;
03-27 11:33:39.118 19043 19127 D Unity : #line 172
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_ObjectToWorld;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_WorldToObject;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_LODFade;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_WorldTransformParams;
03-27 11:33:39.118 19043 19127 D Unity : #line 200
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_transpose_modelview0;
03-27 11:33:39.118 19043 19127 D Unity : #line 208
03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 glstate_lightmodel_ambient;
03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_AmbientSky;
03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_AmbientEquator;
03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_AmbientGround;
03-27 11:33:39.118 19043 19127 D Unity : #line 212
03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_IndirectSpecColor;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 glstate_matrix_projection;
03-27 11:33:39.118 19043 19127 D Unity : #line 216
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_MatrixV;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_MatrixInvV;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp mat4 unity_MatrixVP;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp int unity_StereoEyeIndex;
03-27 11:33:39.118 19043 19127 D Unity : #line 228
03-27 11:33:39.118 19043 19127 D Unity : uniform lowp vec4 unity_FogColor;
03-27 11:33:39.118 19043 19127 D Unity : #line 233
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_FogParams;
03-27 11:33:39.118 19043 19127 D Unity : #line 241
03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_Lightmap;
03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_LightmapInd;
03-27 11:33:39.118 19043 19127 D Unity : #line 246
03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_DynamicLightmap;
03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_DynamicDirectionality;
03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D unity_DynamicNormal;
03-27 11:33:39.118 19043 19127 D Unity : #line 251
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_LightmapST;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_DynamicLightmapST;
03-27 11:33:39.118 19043 19127 D Unity : #line 259
03-27 11:33:39.118 19043 19127 D Unity : uniform samplerCube unity_SpecCube0;
03-27 11:33:39.118 19043 19127 D Unity : uniform samplerCube unity_SpecCube1;
03-27 11:33:39.118 19043 19127 D Unity : #line 263
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube0_BoxMax;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube0_BoxMin;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube0_ProbePosition;
03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_SpecCube0_HDR;
03-27 11:33:39.118 19043 19127 D Unity : #line 268
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube1_BoxMax;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube1_BoxMin;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp vec4 unity_SpecCube1_ProbePosition;
03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_SpecCube1_HDR;
03-27 11:33:39.118 19043 19127 D Unity : #line 76
03-27 11:33:39.118 19043 19127 D Unity : #line 85
03-27 11:33:39.118 19043 19127 D Unity : #line 95
03-27 11:33:39.118 19043 19127 D Unity : #line 104
03-27 11:33:39.118 19043 19127 D Unity : #line 116
03-27 11:33:39.118 19043 19127 D Unity : #line 127
03-27 11:33:39.118 19043 19127 D Unity : #line 136
03-27 11:33:39.118 19043 19127 D Unity : #line 143
03-27 11:33:39.118 19043 19127 D Unity : #line 149
03-27 11:33:39.118 19043 19127 D Unity : #line 155
03-27 11:33:39.118 19043 19127 D Unity : #line 163
03-27 11:33:39.118 19043 19127 D Unity : #line 169
03-27 11:33:39.118 19043 19127 D Unity : #line 175
03-27 11:33:39.118 19043 19127 D Unity : #line 181
03-27 11:33:39.118 19043 19127 D Unity : #line 187
03-27 11:33:39.118 19043 19127 D Unity : #line 198
03-27 11:33:39.118 19043 19127 D Unity : #line 213
03-27 11:33:39.118 19043 19127 D Unity : #line 220
03-27 11:33:39.118 19043 19127 D Unity : #line 235
03-27 11:33:39.118 19043 19127 D Unity : #line 242
03-27 11:33:39.118 19043 19127 D Unity : #line 249
03-27 11:33:39.118 19043 19127 D Unity : #line 267
03-27 11:33:39.118 19043 19127 D Unity : #line 303
03-27 11:33:39.118 19043 19127 D Unity : #line 332
03-27 11:33:39.118 19043 19127 D Unity : #line 338
03-27 11:33:39.118 19043 19127 D Unity : #line 351
03-27 11:33:39.118 19043 19127 D Unity : #line 369
03-27 11:33:39.118 19043 19127 D Unity : #line 385
03-27 11:33:39.118 19043 19127 D Unity : #line 439
03-27 11:33:39.118 19043 19127 D Unity : #line 465
03-27 11:33:39.118 19043 19127 D Unity : #line 476
03-27 11:33:39.118 19043 19127 D Unity : #line 485
03-27 11:33:39.118 19043 19127 D Unity : #line 492
03-27 11:33:39.118 19043 19127 D Unity : #line 497
03-27 11:33:39.118 19043 19127 D Unity : #line 515
03-27 11:33:39.118 19043 19127 D Unity : #line 535
03-27 11:33:39.118 19043 19127 D Unity : #line 550
03-27 11:33:39.118 19043 19127 D Unity : #line 555
03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_Lightmap_HDR;
03-27 11:33:39.118 19043 19127 D Unity : #line 566
03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 unity_DynamicLightmap_HDR;
03-27 11:33:39.118 19043 19127 D Unity : #line 573
03-27 11:33:39.118 19043 19127 D Unity : #line 583
03-27 11:33:39.118 19043 19127 D Unity : #line 612
03-27 11:33:39.118 19043 19127 D Unity : #line 618
03-27 11:33:39.118 19043 19127 D Unity : #line 628
03-27 11:33:39.118 19043 19127 D Unity : #line 637
03-27 11:33:39.118 19043 19127 D Unity : #line 644
03-27 11:33:39.118 19043 19127 D Unity : #line 653
03-27 11:33:39.118 19043 19127 D Unity : #line 661
03-27 11:33:39.118 19043 19127 D Unity : #line 670
03-27 11:33:39.118 19043 19127 D Unity : #line 689
03-27 11:33:39.118 19043 19127 D Unity : #line 695
03-27 11:33:39.118 19043 19127 D Unity : #line 703
03-27 11:33:39.118 19043 19127 D Unity : #line 714
03-27 11:33:39.118 19043 19127 D Unity : #line 719
03-27 11:33:39.118 19043 19127 D Unity : #line 770
03-27 11:33:39.118 19043 19127 D Unity : #line 798
03-27 11:33:39.118 19043 19127 D Unity : #line 806
03-27 11:33:39.118 19043 19127 D Unity : #line 810
03-27 11:33:39.118 19043 19127 D Unity : #line 816
03-27 11:33:39.118 19043 19127 D Unity : #line 825
03-27 11:33:39.118 19043 19127 D Unity : #line 835
03-27 11:33:39.118 19043 19127 D Unity : #line 870
03-27 11:33:39.118 19043 19127 D Unity : #line 16
03-27 11:33:39.118 19043 19127 D Unity : uniform sampler2D _MainTex;
03-27 11:33:39.118 19043 19127 D Unity : uniform lowp sampler3D _ClutTex;
03-27 11:33:39.118 19043 19127 D Unity : uniform mediump vec4 _MainTex_ST;
03-27 11:33:39.118 19043 19127 D Unity : #line 21
03-27 11:33:39.118 19043 19127 D Unity : uniform highp float _Scale;
03-27 11:33:39.118 19043 19127 D Unity : uniform highp float _Offset;
03-27 11:33:39.118 19043 19127 D Unity : #line 32
03-27 11:33:39.118 19043 19127 D Unity : #line 32
03-27 11:33:39.118 19043 19127 D Unity : highp vec4 frag( in v2f i ) {
03-27 11:33:39.118 19043 19127 D Unity : highp vec4 c = texture2D( _MainTex, i.uv);
03-27 11:33:39.118 19043 19127 D Unity : c.xyz = texture3D( _ClutTex, ((c.xyz * _Scale) + _Offset)).xyz;
03-27 11:33:39.118 19043 19127 D Unity : #line 36
03-27 11:33:39.118 19043 19127 D Unity : return c;
03-27 11:33:39.118 19043 19127 D Unity : }
03-27 11:33:39.118 19043 19127 D Unity : varying highp vec2 xlv_TEXCOORD0;
03-27 11:33:39.118 19043 19127 D Unity : void main() {
03-27 11:33:39.118 19043 19127 D Unity : highp vec4 xl_retval;
03-27 11:33:39.118 19043 19127 D Unity : v2f xlt_i;
03-27 11:33:39.118 19043 19127 D Unity : xlt_i.pos = vec4(0.0);
03-27 11:33:39.118 19043 19127 D Unity : xlt_i.uv = vec2(xlv_TEXCOORD0);
03-27 11:33:39.118 19043 19127 D Unity : xl_retval = frag( xlt_i);
03-27 11:33:39.118 19043 19127 D Unity : gl_FragData[0] = vec4(xl_retval);
03-27 11:33:39.118 19043 19127 D Unity : }
03-27 11:33:39.118 19043 19127 D Unity : /* HLSL2GLSL - NOTE: GLSL optimization failed
03-27 11:33:39.118 19043 19127 D Unity : (18,1): error: invalid type sampler3D' in declaration of _ClutTex’
03-27 11:33:39.118 19043 19127 D Unity : (35,21): error: _ClutTex' undeclared 03-27 11:33:39.118 19043 19127 D Unity : (35,10): error: no matching function for call to texture3D(error, vec3)'; candidates are:
03-27 11:33:39.118 19043 19127 D Unity : (35,10): error: type mismatch
03-27 11:33:39.118 19043 19127 D Unity : */
03-27 11:33:39.118 19043 19127 D Unity : -------- failed compiling:
03-27 11:33:39.118 19043 19127 D Unity : fragment evaluation shader
03-27 11:33:39.118 19043 19127 D Unity : ERROR: 0:34: ‘texture3D’ : requires extension GL_OES_texture_3D to be enabled
03-27 11:33:39.118 19043 19127 D Unity : ERROR: 0:34: ‘xyz’ : field selection requires structure, vector, or matrix on left hand side
03-27 11:33:39.118 19043 19127 D Unity : ERROR: 0:34: ‘assign’ : cannot convert from ‘const float’ to ‘3-component vector of float’
03-27 11:33:39.118 19043 19127 D Unity : ERROR: 3 compilation errors. No code generated.
03-27 11:33:39.118 19043 19127 D Unity :
03-27 11:33:39.118 19043 19127 D Unity :
03-27 11:33:39.118 19043 19127 D Unity : Note: Creation of internal variant of shader ‘Hidden/ColorCorrection3DLut’ failed.
03-27 11:33:39.122 19043 19127 D Unity : -------- Shader compilation failed
03-27 11:33:39.122 19043 19127 D Unity : #version 100
03-27 11:33:39.122 19043 19127 D Unity : precision highp float;
03-27 11:33:39.122 19043 19127 D Unity : #ifndef SHADER_TARGET
03-27 11:33:39.122 19043 19127 D Unity : #define SHADER_TARGET 30
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_NO_DXT5nm
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_NO_DXT5nm 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_NO_RGBM
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_NO_RGBM 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_NO_SCREENSPACE_SHADOWS
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_NO_SCREENSPACE_SHADOWS 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_ENABLE_REFLECTION_BUFFERS
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_ENABLE_REFLECTION_BUFFERS 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_PBS_USE_BRDF2
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_PBS_USE_BRDF2 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef SHADER_API_MOBILE
03-27 11:33:39.122 19043 19127 D Unity : #define SHADER_API_MOBILE 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_HARDWARE_TIER2
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_HARDWARE_TIER2 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_COLORSPACE_GAMMA
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_COLORSPACE_GAMMA 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef UNITY_VERSION
03-27 11:33:39.122 19043 19127 D Unity : #define UNITY_VERSION 550
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #ifndef SHADER_API_GLES
03-27 11:33:39.122 19043 19127 D Unity : #define SHADER_API_GLES 1
03-27 11:33:39.122 19043 19127 D Unity : #endif
03-27 11:33:39.122 19043 19127 D Unity : #line 459
03-27 11:33:39.122 19043 19127 D Unity : struct v2f_vertex_lit {
03-27 11:33:39.122 19043 19127 D Unity : highp vec2 uv;
03-27 11:33:39.122 19043 19127 D Unity : lowp vec4 diff;
03-27 11:33:39.122 19043 19127 D Unity : lowp vec4 spec;
03-27 11:33:39.122 19043 19127 D Unity : };
03-27 11:33:39.122 19043 19127 D Unity : #line 606
03-27 11:33:39.122 19043 19127 D Unity : struct v2f_img {
03-27 11:33:39.122 19043 19127 D Unity : highp vec4 pos;
03-27 11:33:39.122 19043 19127 D Unity : mediump vec2 uv;
03-27 11:33:39.122 19043 19127 D Unity : };
03-27 11:33:39.122 19043 19127 D Unity : #line 600
03-27 11:33:39.122 19043 19127 D Unity : struct appdata_img {
03-27 11:33:39.122 19043 19127 D Unity : highp vec4 vertex;
03-27 11:33:39.122 19043 19127 D Unity : mediump vec2 texcoord;
03-27 11:33:39.122 19043 19127 D Unity : };
03-27 11:33:39.122 19043 19127 D Unity : #line 11
03-27 11:33:39.122 19043 19127 D Unity : struct v2f {
03-27 11:33:39.122 19043 19127 D Unity : highp vec4 pos;
03-27 11:33:39.122 19043 19127 D Unity : highp vec2 uv;
03-27 11:33:39.122 19043 19127 D Unity : };
03-27 11:33:39.122 19043 19127 D Unity : #line 55
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _Time;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _SinTime;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _CosTime;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_DeltaTime;
03-27 11:33:39.122 19043 19127 D Unity : #line 61
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec3 _WorldSpaceCameraPos;
03-27 11:33:39.122 19043 19127 D Unity : #line 68
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _ProjectionParams;
03-27 11:33:39.122 19043 19127 D Unity : #line 74
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _ScreenParams;
03-27 11:33:39.122 19043 19127 D Unity : #line 81
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _ZBufferParams;
03-27 11:33:39.122 19043 19127 D Unity : #line 87
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_OrthoParams;
03-27 11:33:39.122 19043 19127 D Unity : #line 92
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_CameraWorldClipPlanes[6];
03-27 11:33:39.122 19043 19127 D Unity : #line 98
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_CameraProjection;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_CameraInvProjection;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_WorldToCamera;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_CameraToWorld;
03-27 11:33:39.122 19043 19127 D Unity : #line 114
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _WorldSpaceLightPos0;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _LightPositionRange;
03-27 11:33:39.122 19043 19127 D Unity : #line 119
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_4LightPosX0;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_4LightPosY0;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_4LightPosZ0;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_4LightAtten0;
03-27 11:33:39.122 19043 19127 D Unity : #line 124
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_LightColor[8];
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_LightPosition[8];
03-27 11:33:39.122 19043 19127 D Unity : #line 132
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_LightAtten[8];
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_SpotDirection[8];
03-27 11:33:39.122 19043 19127 D Unity : #line 136
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHAr;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHAg;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHAb;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHBr;
03-27 11:33:39.122 19043 19127 D Unity : #line 140
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHBg;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHBb;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 unity_SHC;
03-27 11:33:39.122 19043 19127 D Unity : #line 146
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor0;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor1;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor2;
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec3 unity_LightColor3;
03-27 11:33:39.122 19043 19127 D Unity : #line 153
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSpheres[4];
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_ShadowSplitSqRadii;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_LightShadowBias;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _LightSplitsNear;
03-27 11:33:39.122 19043 19127 D Unity : #line 157
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 _LightSplitsFar;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_WorldToShadow[4];
03-27 11:33:39.122 19043 19127 D Unity : uniform mediump vec4 _LightShadowData;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_ShadowFadeCenterAndType;
03-27 11:33:39.122 19043 19127 D Unity : #line 167
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_mvp;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_modelview0;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_invtrans_modelview0;
03-27 11:33:39.122 19043 19127 D Unity : #line 172
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_ObjectToWorld;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_WorldToObject;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_LODFade;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp vec4 unity_WorldTransformParams;
03-27 11:33:39.122 19043 19127 D Unity : #line 200
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_transpose_modelview0;
03-27 11:33:39.122 19043 19127 D Unity : #line 208
03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 glstate_lightmodel_ambient;
03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_AmbientSky;
03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_AmbientEquator;
03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_AmbientGround;
03-27 11:33:39.122 19043 19127 D Unity : #line 212
03-27 11:33:39.122 19043 19127 D Unity : uniform lowp vec4 unity_IndirectSpecColor;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 glstate_matrix_projection;
03-27 11:33:39.122 19043 19127 D Unity : #line 216
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_MatrixV;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_MatrixInvV;
03-27 11:33:39.122 19043 19127 D Unity : uniform highp mat4 unity_MatrixVP;
03-27 11:33:39.123 19043 19127 D Unity : uniform mediump vec4 unity_SpecCube1_HDR;
03-27 11:33:39.123 19043 19127 D Unity : #line 242
03-27 11:33:39.123 19043 19127 D Unity : #line 628
03-27 11:33:39.123 19043 19127 D Unity : #line 39
03-27 11:33:39.123 19043 19127 D Unity : WARNING: Shader
03-27 11:33:39.123 19043 19127 D Unity : Unsupported: ‘Hidden/ColorCorrection3DLut’ - Setting to default shader.
03-27 11:33:39.255 19043 19127 D Unity : UUID: 875ab2d5375b90be => 069d0de8d313ec0f5ab31db2c6d5f5df
03-27 11:33:39.263 19043 19127 D Unity : PlayerInitEngineGraphics OK
03-27 11:33:39.264 19043 19127 D Unity : Found 34 native sensors
03-27 11:33:39.273 19043 19127 D Unity : Sensor : Accelerometer ( 1) ; 0.078461 / 0.00s ; Invensense Accelerometer / Invensense Inc.
03-27 11:33:39.274 19043 19127 D Unity : Sensor : Accelerometer ( 1) ; 0.078461 / 0.00s ; Invensense Accelerometer / Invensense Inc.
03-27 11:33:39.297 19043 19127 D Unity : Sensor : Accelerometer ( 1) ; 0.078461 / 0.00s ; Invensense Accelerometer / Invensense Inc.
03-27 11:33:39.298 19043 19043 I Unity : windowFocusChanged: false
03-27 11:33:39.298 19043 19043 I Unity : windowFocusChanged: true
03-27 11:33:39.299 19043 19043 I Unity : onResume
03-27 11:33:39.347 19043 19043 D Unity : SetWindow 0 0xeec69608
03-27 11:33:39.347 19043 19043 D Unity : [EGL] Attaching window :0xeec69608
03-27 11:33:39.358 1718 2536 I ActivityManager: Killing 18921:com.sonymobile.runtimeskinning.core/u0a253 (adj 15): empty #17
03-27 11:33:39.379 1718 3144 D ActivityManager: cleanUpApplicationRecord – 18921
03-27 11:33:39.613 19043 19127 D Unity : UnloadTime: 3.018000 ms
03-27 11:33:39.628 19043 19127 D Unity : Unable to lookup library path for ‘cri_ware_unity’, native render plugin support disabled.
03-27 11:33:39.628 19043 19127 E Unity : Unable to find cri_ware_unity
03-27 11:33:39.844 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
03-27 11:33:39.844 19043 19127 I Unity : at (wrapper managed-to-native) CriWareErrorHandler:criWareUnity_Initialize ()
03-27 11:33:39.844 19043 19127 I Unity : at CriWareErrorHandler.Awake () [0x00024] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWareErrorHandler.cs:55
03-27 11:33:39.844 19043 19127 I Unity :
03-27 11:33:39.844 19043 19127 I Unity : (Filename: C Line: 0)
03-27 11:33:39.844 19043 19127 I Unity :
03-27 11:33:39.904 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
03-27 11:33:39.904 19043 19127 I Unity : at (wrapper managed-to-native) CriWare:criWareUnity_GetVersionNumber ()
03-27 11:33:39.904 19043 19127 I Unity : at CriWare.GetBinaryVersionNumber () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:165
03-27 11:33:39.904 19043 19127 I Unity : at CriWare.CheckBinaryVersionCompatibility () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:216
03-27 11:33:39.904 19043 19127 I Unity : at CriWareInitializer.Awake () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWareInitializer.cs:204
03-27 11:33:39.904 19043 19127 I Unity :
03-27 11:33:39.904 19043 19127 I Unity : (Filename: C Line: 0)
03-27 11:33:39.904 19043 19127 I Unity :
03-27 11:33:39.965 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
03-27 11:33:39.965 19043 19127 I Unity : at (wrapper managed-to-native) CriWare:criWareUnity_GetVersionNumber ()
03-27 11:33:39.965 19043 19127 I Unity : at CriWare.GetBinaryVersionNumber () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:165
03-27 11:33:39.965 19043 19127 I Unity : at CriWare.CheckBinaryVersionCompatibility () [0x00001] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWare.cs:216
03-27 11:33:39.965 19043 19127 I Unity : at CriWareInitializer.IsInitialized () [0x00015] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriWareInitializer.cs:405
03-27 11:33:39.965 19043 19127 I Unity : at CriAtomPlugin.InitializeLibrary () [0x0001e] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtom.cs:141
03-27 11:33:39.965 19043 19127 I Unity : at CriAtom.Setup () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtom.cs:510
03-27 11:33:39.965 19043 19127 I Unity : at CriAtom.OnEnable () [0x00018] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtom.cs:570
03-27 11:33:39.965 19043 19127 I Unity :
03-27 11:33:39.965 19043 19127 I Unity : (Filename: C Line:
03-27 11:33:39.980 19043 19127 D Unity : Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
03-27 11:33:40.175 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
03-27 11:33:40.175 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExPlayer:criAtomExPlayer_Create (CriAtomExPlayer/Config&,intptr,int)
03-27 11:33:40.175 19043 19127 I Unity : at CriAtomExPlayer…ctor (Int32 maxPath, Int32 maxPathStrings, Boolean enableAudioSyncedTimer) [0x00048] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:197
03-27 11:33:40.175 19043 19127 I Unity : at CriAtomExPlayer…ctor () [0x00000] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:120
03-27 11:33:40.175 19043 19127 I Unity : at CriAtomSource.InternalInitialize () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:404
03-27 11:33:40.175 19043 19127 I Unity : at CriAtomSource.Awake () [0x00002] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:419
03-27 11:33:40.175 19043 19127 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
03-27 11:33:40.175 19043 19127 I Unity : UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/
03-27 11:33:40.178 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
03-27 11:33:40.178 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExPlayer:criAtomExPlayer_Create (CriAtomExPlayer/Config&,intptr,int)
03-27 11:33:40.178 19043 19127 I Unity : at CriAtomExPlayer…ctor (Int32 maxPath, Int32 maxPathStrings, Boolean enableAudioSyncedTimer) [0x00048] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:197
03-27 11:33:40.178 19043 19127 I Unity : at CriAtomExPlayer…ctor () [0x00000] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:120
03-27 11:33:40.178 19043 19127 I Unity : at CriAtomSource.InternalInitialize () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:404
03-27 11:33:40.178 19043 19127 I Unity : at CriAtomSource.Awake () [0x00002] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:419
03-27 11:33:40.178 19043 19127 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
03-27 11:33:40.178 19043 19127 I Unity : UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/
03-27 11:33:40.180 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
03-27 11:33:40.180 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExPlayer:criAtomExPlayer_Create (CriAtomExPlayer/Config&,intptr,int)
03-27 11:33:40.180 19043 19127 I Unity : at CriAtomExPlayer…ctor (Int32 maxPath, Int32 maxPathStrings, Boolean enableAudioSyncedTimer) [0x00048] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:197
03-27 11:33:40.180 19043 19127 I Unity : at CriAtomExPlayer…ctor () [0x00000] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomExPlayer.cs:120
03-27 11:33:40.180 19043 19127 I Unity : at CriAtomSource.InternalInitialize () [0x00007] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:404
03-27 11:33:40.180 19043 19127 I Unity : at CriAtomSource.Awake () [0x00002] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\CriAtomSource.cs:419
03-27 11:33:40.180 19043 19127 I Unity : UnityEngine.GameObject:Internal_AddComponentWithType(Type)
03-27 11:33:40.180 19043 19127 I Unity : UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/
03-27 11:33:40.270 19043 19127 I Unity : DllNotFoundException: cri_ware_unity
03-27 11:33:40.270 19043 19127 I Unity : at (wrapper managed-to-native) CriAtomExCategory:criAtomExCategory_MuteByName (string,bool)
03-27 11:33:40.270 19043 19127 I Unity : at CriAtomExCategory.Mute (System.String name, Boolean mute) [0x00003] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\Plugins\CriWare\CriAtom\NativeClasses\CriAtomEx.cs:873
03-27 11:33:40.270 19043 19127 I Unity : at CAdxManager.SetMute (CategoryType categoryType, Boolean setFlag) [0x00032] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Sound\CAdxManager.cs:458
03-27 11:33:40.270 19043 19127 I Unity : at CAdxManager.OnInitialize () [0x0021f] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Sound\CAdxManager.cs:625
03-27 11:33:40.270 19043 19127 I Unity : at CMonoSingleton1[CAdxManager].Initialize (.CAdxManager i_Instance) [0x00028] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Base\CMonoSingleton.cs:99 03-27 11:33:40.270 19043 19127 I Unity : at CMonoSingleton1[T].Awake () [0x0000c] in C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Base\CMonoSingleton.cs:148
03-27 11:33:40.270 19043 19127 I Unity :
03-27 11:33:40.270 19043 19127 I Unity : (Filename: C Line: 0)
03-27 11:33:40.270 19043 19127 I Unity :
03-27 11:33:41.620 19043 19127 D Unity : Could not allocate memory: System out of memory!
03-27 11:33:41.620 19043 19127 D Unity : Trying to allocate: 262144B with 16 alignment. MemoryLabel: File
03-27 11:33:41.620 19043 19127 D Unity : Allocation happend at: Line:30 in ./Runtime/Serialize/SerializationCaching/FileCacherRead.cpp
03-27 11:33:41.620 19043 19127 D Unity : Memory overview
03-27 11:33:41.620 19043 19127 D Unity :
03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_DEFAULT ] used: 1610298941B | peak: 1610315734B | reserved: 1614511621B
03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 262144B
03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_GAMEOBJECT ] used: 693565B | peak: 693565B | reserved: 809853B
03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_GFX ] used: 93702B | peak: 377697B | reserved: 94645B
03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_PROFILER ] used: 402884B | peak: 402884B | reserved: 772172B
03-27 11:33:41.620 19043 19127 D Unity : [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2850816B
03-27 11:33:41.624 19043 19127 E Unity : Could not allocate memory: System out of memory!
03-27 11:33:41.624 19043 19127 E Unity : Trying to allocate: 262144B with 16 alignment. MemoryLabel: File
03-27 11:33:41.624 19043 19127 E Unity : Allocation happend at: Line:30 in ./Runtime/Serialize/SerializationCaching/FileCacherRead.cpp
03-27 11:33:41.624 19043 19127 E Unity : Memory overview
03-27 11:33:41.624 19043 19127 E Unity :
03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_DEFAULT ] used: 1610298941B | peak: 1610315734B | reserved: 1614511621B
03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 262144B
03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_GAMEOBJECT ] used: 693565B | peak: 693565B | reserved: 809853B
03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_GFX ] used: 93702B | peak: 377697B | reserved: 94645B
03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_PROFILER ] used: 402884B | peak: 402884B | reserved: 772172B
03-27 11:33:41.624 19043 19127 E Unity : [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2850816B
03-27 11:33:41.624 19043 19127 E Unity :
03-27 11:33:41.624 19043 19127 E Unity : UnityEngine.Resources:LoadAll(String, Type)
03-27 11:33:41.624 19043 19127 E Unity : UnityEngine.Resources:LoadAll(String) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ResourcesBindings.gen.cs:94)
03-27 11:33:41.624 19043 19127 E Unity : CResourceManager:SetupByDefScriptableObjects(String, DateTime, Action`2) (at C:\Users\vandewalle.bastien\Documents\oht-client\Unity\Assets\OHT\Scripts\Base\CResourceManager.cs:242)
03-27 11:33:41.624 19043 19127 E Unity : CResourceMan
03-27 11:33:41.694 656 656 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
03-27 11:33:41.694 656 656 F DEBUG : UUID: 5b373119-5357-4010-a716-885c6d00351d
03-27 11:33:41.694 656 656 F DEBUG : Build fingerprint: ‘docomo/SO-01H/SO-01H:6.0/32.1.F.1.75/3806567589:user/release-keys’
03-27 11:33:41.695 656 656 F DEBUG : Revision: ‘0’
03-27 11:33:41.695 656 656 F DEBUG : ABI: ‘arm’
03-27 11:33:41.695 656 656 F DEBUG : pid: 19043, tid: 19127, name: UnityMain >>> jp.ne.donuts.oht.inhouse <<<
03-27 11:33:41.695 656 656 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xfffffff8
03-27 11:33:41.736 656 656 F DEBUG : r0 de5751d0 r1 00000000 r2 dd1c0d48 r3 de41eeb0
03-27 11:33:41.736 656 656 F DEBUG : r4 00040000 r5 de573660 r6 de573660 r7 de41eeb0
03-27 11:33:41.736 656 656 F DEBUG : r8 de2c3a38 r9 00000000 sl ffffe4f0 fp 00040000
03-27 11:33:41.736 656 656 F DEBUG : ip de4629e4 sp e6efe4b0 lr dd1c5198 pc dd1c0d48 cpsr 80010010
03-27 11:33:41.772 656 656 F DEBUG :
03-27 11:33:41.772 656 656 F DEBUG : backtrace:
03-27 11:33:41.772 656 656 F DEBUG : #00 pc 0013ed48 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZNK21UnityDefaultAllocatorI17LowLevelAllocatorE19GetRequestedPtrSizeEPKv)
03-27 11:33:41.772 656 656 F DEBUG : #01 pc 00143194 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN13MemoryManager18RegisterAllocationEPvjRK10MemLabelIdPKcS5_i+112)
03-27 11:33:41.772 656 656 F DEBUG : #02 pc 00141380 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN13MemoryManager8AllocateEjiRK10MemLabelId15AllocateOptionsPKci+748)
03-27 11:33:41.772 656 656 F DEBUG : #03 pc 00140d50 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_Z15malloc_internaljjRK10MemLabelId15AllocateOptionsPKci+168)
03-27 11:33:41.772 656 656 F DEBUG : #04 pc 00511398 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN14FileCacherReadC1ERKSsjj+332)
03-27 11:33:41.773 656 656 F DEBUG : #05 pc 00722d00 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN14SerializedFile14InitializeReadERKSsR18ResourceImageGroupjj24TransferInstructionFlagsjj+108)
03-27 11:33:41.773 656 656 F DEBUG : #06 pc 007228d4 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager26GetStreamNameSpaceInternalEi+864)
03-27 11:33:41.773 656 656 F DEBUG : #07 pc 0071bd28 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager42GetSerializedFileInternalIfObjectAvailableEix+24)
03-27 11:33:41.773 656 656 F DEBUG : #08 pc 0071f360 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager18ReadObjectThreadedEi+676)
03-27 11:33:41.773 656 656 F DEBUG : #09 pc 0071f050 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_ZN17PersistentManager10ReadObjectEi17AwakeFromLoadMode+380)
03-27 11:33:41.773 656 656 F DEBUG : #10 pc 00c67288 /data/app/jp.ne.donuts.oht.inhouse-1/lib/arm/libunity.so (_Z24Resources_CUSTOM_LoadAllP10MonoStringP10MonoObject+516)
03-27 11:33:41.773 656 656 F DEBUG : #11 pc 00002ea4
03-27 11:33:42.890 656 656 F DEBUG :
03-27 11:33:42.890 656 656 F DEBUG : Tombstone written to: /data/tombstones/tombstone_08
03-27 11:33:42.890 656 656 E DEBUG : AM write failed: Broken pipe

I tried a build after removing some files to test it out, and I still get the same error : "AM write failed: Broken pipe’

03-27 13:01:37.025 656 656 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
03-27 13:01:37.025 656 656 F DEBUG : UUID: a770b712-da79-4c1d-85b8-1c61fdcd00e7
03-27 13:01:37.025 656 656 F DEBUG : Build fingerprint: ‘docomo/SO-01H/SO-01H:6.0/32.1.F.1.75/3806567589:user/release-keys’
03-27 13:01:37.026 656 656 F DEBUG : Revision: ‘0’
03-27 13:01:37.026 656 656 F DEBUG : ABI: ‘arm’
03-27 13:01:37.026 656 656 F DEBUG : pid: 23385, tid: 23434, name: UnityMain >>> jp.ne.donuts.oht.inhouse <<<
03-27 13:01:37.027 656 656 F DEBUG : signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
03-27 13:01:37.061 656 656 F DEBUG : Abort message: ‘art/runtime/java_vm_ext.cc:410] JNI DETECTED ERROR IN APPLICATION: JNI CallObjectMethodV called with pending exception java.lang.IllegalArgumentException: ApiKey must be set.’
03-27 13:01:37.061 656 656 F DEBUG : r0 00000000 r1 00005b8a r2 00000006 r3 ef0e0978
03-27 13:01:37.062 656 656 F DEBUG : r4 ef0e0980 r5 ef0e0930 r6 0000000b r7 0000010c
03-27 13:01:37.062 656 656 F DEBUG : r8 f51aa800 r9 f4e7f378 sl 00000000 fp 00000000
03-27 13:01:37.062 656 656 F DEBUG : ip 00000006 sp ef0df750 lr f71b516d pc f71b5d5c cpsr 40070010
03-27 13:01:37.068 656 656 F DEBUG :
03-27 13:01:37.068 656 656 F DEBUG : backtrace:
03-27 13:01:37.068 656 656 F DEBUG : #00 pc 00040d5c /system/lib/libc.so (tgkill+12)
03-27 13:01:37.068 656 656 F DEBUG : #01 pc 00040169 /system/lib/libc.so (pthread_kill+32)
03-27 13:01:37.068 656 656 F DEBUG : #02 pc 0001c81f /system/lib/libc.so (raise+10)
03-27 13:01:37.069 656 656 F DEBUG : #03 pc 000199c1 /system/lib/libc.so (__libc_android_abort+34)
03-27 13:01:37.069 656 656 F DEBUG : #04 pc 0001757c /system/lib/libc.so (abort+4)
03-27 13:01:37.069 656 656 F DEBUG : #05 pc 003218a1 /system/lib/libart.so (_ZN3art7Runtime5AbortEv+212)
03-27 13:01:37.069 656 656 F DEBUG : #06 pc 000f3cad /system/lib/libart.so (_ZN3art10LogMessageD2Ev+2212)
03-27 13:01:37.069 656 656 F DEBUG : #07 pc 0024fa8d /system/lib/libart.so (ZN3art9JavaVMExt8JniAbortEPKcS2+1524)
03-27 13:01:37.069 656 656 F DEBUG : #08 pc 0024fe2f /system/lib/libart.so (_ZN3art9JavaVMExt9JniAbortVEPKcS2_St9__va_list+54)
03-27 13:01:37.069 656 656 F DEBUG : #09 pc 000fc053 /system/lib/libart.so (_ZN3art11ScopedCheck6AbortFEPKcz+30)
03-27 13:01:37.069 656 656 F DEBUG : #10 pc 00100f2f /system/lib/libart.so (_ZN3art11ScopedCheck5CheckERNS_18ScopedObjectAccessEbPKcPNS_12JniValueTypeE.constprop.95+5054)
03-27 13:01:37.069 656 656 F DEBUG : #11 pc 0010efe3 /system/lib/libart.so (_ZN3art8CheckJNI11CallMethodVEPKcP7_JNIEnvP8_jobjectP7_jclassP10_jmethodIDSt9__va_listNS_9Primitive4TypeENS_10InvokeTypeE+498)
03-27 13:01:37.069 656 656 F DEBUG : #12 pc 00110589 /system/lib/libart.so (_ZN3art8CheckJNI17CallObjectMethodVEP7_JNIEnvP8_jobjectP10_jmethodIDSt9__va_list+28)
03-27 13:01:37.069 656 656 F DEBUG : #13 pc 0003d71f /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN7_JNIEnv16CallObjectMethodEP8_jobjectP10_jmethodIDz+18)
03-27 13:01:37.069 656 656 F DEBUG : #14 pc 0004bfbb /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebase12_GLOBAL__N_1L21CreateFirebaseOptionsEP7_JNIEnvRKNS_10AppOptionsE+192)
03-27 13:01:37.069 656 656 F DEBUG : #15 pc 0004c7cd /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebase3App6CreateERKNS_10AppOptionsEPKcP7_JNIEnvP8_jobject+644)
03-27 13:01:37.069 656 656 F DEBUG : #16 pc 000395bf /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebaseL9AppCreateEPKNS_10AppOptionsEPKc+94)
03-27 13:01:37.069 656 656 F DEBUG : #17 pc 000398e9 /data/app/jp.ne.donuts.oht.inhouse-2/lib/arm/libApp.so (_ZN8firebaseL21AppGetDefaultInstanceEPKNS_10AppOptionsE+32)
03-27 13:01:37.069 656 656 F DEBUG : #18 pc 000026a4
03-27 13:01:37.873 656 656 F DEBUG :
03-27 13:01:37.873 656 656 F DEBUG : Tombstone written to: /data/tombstones/tombstone_09
03-27 13:01:37.873 656 656 E DEBUG : AM write failed: Broken pipe

I was able to fix it. This error happened because too many resources were loaded at the same time.

I am facing the same issue at the moment. Can you please explain how you fixed it?