I’m working on an Android game (specifically, a mobile VR game) and I’m having these completely random crashes sometimes during gameplay when deleting animated characters. For reference, it’s a multiplayer game, and the animated characters “ragdoll” when killed by players but if they escape then they’re deleted. It seems that when they’re ragdolled then destroyed there’s no issue, but if I destroy them while they’re animated still then the crashes happen. There are no errors being thrown beforehand, and unfortunately the stacktraces I’ve gotten are all over the place from these crashes, but they seem to consistently referencing the internal animator functions
Here are a couple examples of the stacktraces :