I used to be able to do script debugging on device on the very rare occasions when I needed to. Lately I always seem to crash when I attempt to attach MonoDevelop to the Xcode-iOS process. This used to work fine, but seems broken now. I’m still on version 4.0.1 because of issues with 4.1.
The actual line it crashes on is the pop instruction with the green bar that highlights the line stating: Thread 19: signal SIGUSR1
Any help would be appreciated.
I’m seeing something very similar, when attempting to attach Monodevelop to the iOS Unity Player, once run via XCode.
Can anyone comment on this? As soon as the debugger attaches, XCode receives some kind of crash — this is the first time I’ve tried to do any source-level debugging using Unity on iOS