I’m using Unity 4.5.2 and my app fails in the adreno gpu. I have tested so far Samsung Galaxy S4 (Adreno 320) and Samsung Galaxy Note 3 (Adreno 330) both on Android 4.3. In others devices, Samsung Galaxy S2 and Galaxy Note 10.1 (Exynos chip) runs well.
The problem occurs when I open the app the SECOND time. The first time runs well but when it opens the second time it crashes in the first Unity loading screen, thenceforth always I try to open it, it crashes.
I discovered that clearing the cache via the android app manager allows me to run the app once again without problems , but as soon as I exit and try to open it again the app crashes. So it seems is in part related to the cache.
I voted this bug in the issue tracker here:
__http://issuetracker.unity3d.com/issues/application-crashes-on-android-adreno-based-graphics-drivers__
Here attached the logcat when the error occurs.
1714290–108027–error log.txt (35.9 KB)