Game crashing on Quest2

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Hey gang, I’ve been beating my head against this problem for a while now but still no luck so I’m hoping you can point me in the right direction.

After a lot of playing around with errors i was finally able to build to my Quest without any errors, however when I put on my headset i see a popup on screen that looks like it’s about to start loading my game and then it goes away and i’m back looking at the quest home environment.

I don’t see any errors either in Unity or on the Quest.

Where should I start looking as to why my build is just failing on load.

I don’t even see the “Made with Unity” logo.

Just instant crash into oblivion

I have a very simple scene with only about 6 materials and each texture is a maximum of 128, so I don’t think it’s a memory issue (but who knows, i could be wrong).

Any ideas you have would be greatly appreciated

Unity version? Which render pipeline? Which xr plugin? Which graphics API? Is graphics jobs on? Is the quest updated? Did you check for errors in logcat?

I am using Unity 2021. Default render pipeline.

I have been able to solve this and am writing this so that in case anyone else has the same issue.

In the XR Plugin Management I had the Android and Windows tabs set to use OpenXR, once I changed them to Oculus it worked like a charm.

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