Hey! My issue is basically the same as the one described here. The game functions normally on both editor, pc build, and uwp builds on pc. But when I deploy to Xbox it crashes at the end of async loading one of my scenes. What’s more, I can’t get the profiler to work, and weirdly the problem doesn’t seem to go away until there’s literally nothing left in the crashing scene. If I profile in the editor, there’s a huge spike to do with loading assets around the same time as the crash, which may have something to do with it.
Has anyone had a similar experience or knows why the Xbox might crash when PC doesn’t?