Game crashing when build as a non-dev copy...

Hello all, New to unity here and loving this application so far. Anyways when I run my game in dev mode I get an error about Level0 being corrupted and to remove it because “position is out of bounds”. Research on this error results in alot of pre-release bugs to unity 3. Since I am using 4 I do not believe the same is effecting my game.

Below is the player log when I run the game in a non-developmental release mode.

Initialize engine version: 4.1.0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1172]
Renderer: AMD Radeon HD 7800 Series
Vendor: ATI
VRAM: 2022 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

  • Completed reload, in 0.102 seconds
    desktop: 1920x1080 60Hz; virtual: 5763x1980 at -1920,0
    Initializing input.

Input initialized.

Platform assembly: E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\Larry Games\M.A.D.N.U.G est est_Data\Managed\Boo.Lang.dll (this message is harmless)
Crash!!!

It seems to die right after loading “Platform assembly: E:Larry GamesM.A.D.N.U.Gtesttest_DataManagedBoo.Lang.dll”. It should be noted that my games Main Menu Scene works fine. Just dies after the user clicks Play. So I know its something specific to my first game level just can’t figure it out and thought I would reach out to the community to see if anyone had any thoughts.

I resolved this error. It was something to do my asteroids in the space type game I am creating.