Cool! Thats a very good idea to provide some sort of “open source GDD”. Did you have a chance to read the book “Level Up” by Scott Rogers? I really like the way he approaches GDDs because they make you think of so many fundamental things. Could be very worthwhile to incorporate his ideas into this GDD as well!
I have a couple of questions, most of it is pretty self explainatory, but there are some less obvious parts, for instance, project description (both brief and descriptive), what aspect of the project is to be described?, we already have a game mechanics part above it (and below it), so I don’t know about that.
Next, what sets this game apart?, apart from what?, other games of the same/similar genre and/or mechanics?.
Funny Enough - I have not read that book yet really should. Going to order it when I can.
OK, let me answer your questions real quick -
Project Description (Brief and Detailed) are for if you were going to a group of executives, A Publisher or Kickstarter. I should have put more info in there. Sorry about that.
As for what set this game apart - I view it as games within that genre with similar mechanics (If any).
It’s enough for college credit. Whether it’s enough for a project is more of a matter of how important it is for the team, which for most small teams is usually not important at all.
I have a suggestion for the GDD - it may make more sense to use Page Breaks (Ctrl+Enter in Google Docs) to separate your sections rather than manually spacing with newlines (since you have to add and remove newlines as you edit). That said, thanks for the GDD! It’ll be very helpful for me.
I reformatted it so that it’s a bit easier to use. All of the content is exactly the same, it’s just a bit more user-friendly.
EDIT: While it’s great that, more than two years later, people are still wanting to use this, could people please stop asking for edit access? File->Make a Copy or File->Download. If you want to make changes, do it to your own version, not the version that needs to stay generic.