Today I happened to come across a copy of Game Developer Career Guide 2008(Autumn) and found a section on game engines quite interesting.
In the article they refer to Unity as a ‘point and click’ style engine - in the same genre as TGB.
Not having used Unity 3D (its not released on windows yet) I cannot really comment - but my understanding is that Unity is a lot more powerful than a standard point and click product like gamemaker or TGB. I guess the games available prove that.
Anyhow, here is the paragraph from the magazine that talks about it… and I was wondering what others here who have experience of Unity 3D feel/think about it - especially the extremely limiting point.
That article is basically completely wrong; you’re not going to get very far in Unity without coding. It has a lot of drag’n’drop functionality for linking stuff together, but you script all the behavior. It’s not limited in any way, and doesn’t cater to any particular game genre. For that matter lots of people don’t even use it for making games at all, although it does lean in that direction.
Coding is definitely a necessity with Unity, so by that definition it’s only a point-and-click engine if you want to make an architectural walkthrough.
Sorry spiralgear but I disagree, I consider my self as a non programmer, heck not even an artist, but I wanted to make video games and other stuff too for a long time and was willing to learn how to do it and Unity (and this community) makes it a lot easier compared to others that I tried.
Not a drag and drop(umm, kinda)… but I’m a drag and drop, cut and paste kind of developer wannabe
I have never written any code but then a couple of months ago I said I would never be able to learn to model in 3d – two weeks later I released an entire Manhattan environment.
I suppose too there are scripts you can import and purchase for the coding?